A few quick responses
And yes, giving them armies and watching their grand plans get shot to crap and them winning the battle they meant to lose and gain more territory and gain an elite unit that were to be the sacrificial lambs was all to much fun. Especially since all the die rolls were legit (in the open, he was using a TL-A+ C3I Command Carrier so he could do the Lt. Gorman though he kept his composure...mostly, he was rather livid when his SpecFor needed and were rescued by the "Sh!tbrickers" militia, the aforementioned sacrificial lambs) and the player made some of the best/worst ones. :rofl:
To me, yes, if you have BattleDress so do the other guys proably if they aren't fodder/spear carriers, this is balance.
Also, in the end I am a poor Citizen of the Imperium and thus playing another scruffy Citizen of the Imperium has no escapism for me, that is just another day at the office. I much prefer to play people who unlike me can affect the world they live in. So having a ship, troops (maybe even in BD) and high tech gizmos is part of the fun for me, what I don't get is the desire for playing hard luck adventurers when I am one (it sucks in real life and is far scarier, rather write about and game it than do it).
Yeah, handguns that straight up disintegrate people! Also, I seem to recall them using their high tech now and again, hell they used the Enterprise's phaser banks to stun an entire city block or so once, so unless we are counting the Gunnery skill of the crew that was a pretty high tech solution. As to the Star Wars no body is going to see movies about Yutz the Trader and his no Force having self. Just saying. Also, the survivability of the non-Force users can get pretty thin, how many pilots made it back from that Death Star attack and of those how many were Force users?Well, then you are boggled by some pretty common sci-fi. Star Trek relies on characters with skill and handguns being the dominant away team. Sure, there are some invincible walking tanks (such as the borg), but situational limitations or hero ingenuity circumvents that. Star Wars has the force, which is a pretty significant plot hammer, but is used by a total of five people in the holy trinity.
First off, I understand lowest bidder, but seriously who builds that crappy Stormtrooper (and all the other armor too), I mean one shot and it's "Trooper Down! Call Graves Reg!". And for some of us old schoolers Mister Solo is a latent Force user, he got the lightsaber to work. :devil: Given the tech of that universe I will put a squad of Third Imperial BD Marines against the Galactic Imperial Stormtroopers any day. I got Cr 25 on Strephon's boys, gals and others.For the rest of the guys, people like Han Solo are heroes who get things done, and he has a blaster pistol and a cloth vest, and can lay down a dozen guys in armor suits.
Yeah, I do wonder who builds that stuff that always breaks when you need it most. I blame Trope, Inc.!In most other highly popular forms of scifi or space fantasy, if they have powersuits, robot bodies, or indestructible cyborgs, take great pains to give situations where they do not work, people cannot be in them, or else use them as isolated heroes or villian boss-fights.
This is not to say that this kind of combat isn't fun. Giving both sides +50 to all their rolls and enjoying the splatter is fine, in games where their individual qualities aren't important. However, when I first started playing Traveller (CT in the early 80s), there were two types of games. D&D (OD&D, Classic D&D, and 1E) had characters who were basically their combat stats, what fancy spells/magic items they had, and no skills. He who had more +s to damage, more hps, and more fireballs memorized won.
And yes, giving them armies and watching their grand plans get shot to crap and them winning the battle they meant to lose and gain more territory and gain an elite unit that were to be the sacrificial lambs was all to much fun. Especially since all the die rolls were legit (in the open, he was using a TL-A+ C3I Command Carrier so he could do the Lt. Gorman though he kept his composure...mostly, he was rather livid when his SpecFor needed and were rescued by the "Sh!tbrickers" militia, the aforementioned sacrificial lambs) and the player made some of the best/worst ones. :rofl:
I think that much like you my first Traveller game colored my expectations of the game. To me Traveller is a game of Princes, not scruffy scouts and free traders scrabbling for gas money, but of movements of space navies and the great houses. I don't see Travellers as low power people, but people with great experience and power moving among the stars of the empire.Traveller was the game of character skills and winning by being smart. Battle dress is such a game changer in that regard that it has always struck me as being a weird inclusion in the game that I always assumed that it existed solely as a plot hammer (no your party is not attacking the emperial guard, I'm putting them in battledress).
To me, yes, if you have BattleDress so do the other guys proably if they aren't fodder/spear carriers, this is balance.
Also, in the end I am a poor Citizen of the Imperium and thus playing another scruffy Citizen of the Imperium has no escapism for me, that is just another day at the office. I much prefer to play people who unlike me can affect the world they live in. So having a ship, troops (maybe even in BD) and high tech gizmos is part of the fun for me, what I don't get is the desire for playing hard luck adventurers when I am one (it sucks in real life and is far scarier, rather write about and game it than do it).