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Who is in command on a scout vessel?

And therin lieth the rub.

The scouts as presented in LBB1 are a civilian exploration service, filled with seat of their pants individuals that take crazy risks, or are they?


LBB6 is written explicitly to describe the IISS of the Third Imperium rather than a generic scout service for a generic interstellar empire referred to as the Imperium. It is a paramilitary if not fully militarised service.


Well that's it. Navy is space control, Marines is ship security and oncall reaction force, Army is planetary control.


Scouts are exploration and so like the others have a specific mix of skills, culture and emphasis commensurate with their mission.


The LBB6 version has a strange mix of exploration, science, packet service, and apparently a Red Zone LE/customs enforcement duty.


In either case, are they? is a good question to ask, particularly a very understated but subtle whiff of intelligence/spec ops/societal control.
 
The Scout Service seems pretty much a creation of the Third Imperium.

It may be a combination of Vilani bureaucracy, and Solomani individuality, derring do, gung ho and moxie.
 
The Scout Service seems pretty much a creation of the Third Imperium.

It may be a combination of Vilani bureaucracy, and Solomani individuality, derring do, gung ho and moxie.


Canonically in the OTU, the IISS was the immediate successor to the Sylean Federation Scout Service (SFSS) in Year 0.
 
That's why the notion of the Scouts having no ranks is kinda dumb. It may be that they ignore rank much of the time as a pragmatic matter.

IMTU Scouts have ranks. They have enlisted members who serve mostly on bases and the few large ships used by the Scouts corps. Enlisted ranks are like Navy ranks, except where Navy has Spacehands Scouts are called Deckhands:

Probate
Deckhand
Able Deckhand
Senior Deckhand
Petty Officer 3rd
Petty Officer 2nd
Petty Officer 1st
Chief Petty Officer
Senior CPO
Master CPO
*Grand MCPO (a singular rank, only one in service)

There would be Warrant Officers also. Again, most of these would serve planetside or orbital stations, in positions where other services use officers. They can also be assigned to ships for purely shipboard functions not directly involved in whatever the Scouts proper are doing.

Jr WO
Sr WO
Chief WO
Master CWO

Shipboard and field assignments are generally Scouts proper, with suitable rank structure:

Scout Agent
Senior Scout Agent
First Scout Agent
Scout Lieutenant
Scout Commander
Scout Captain

Most of the investigative Scouting is done by Agents. Lt, Cdr, and Cpt are usually more shipboard, but the leader of an agent team may hold one of these ranks as well.

Then the flag ranks, mostly serving station/planetside and in a bureaucratic headquarters:

Sub-Commodore
Commodore
Fleet Commodore
High Commodore
*Grand Commodore (titular head of the service)
*Scout Consul (special office to the supreme politico, an Inspector General regarding the kind of services rendered by Scouts)
 
Whereas the Coast Guard is paramilitary law enforcement agency, my feeling is that the Scouts are supposed to emphasize more their civilian aspect, so have bureaucratic ranks and titles probably is correct.
 
Scout

In space, there needs to be a recognized chain of command, simply to deal with possible emergencies, which can quickly prove fatal. So, as on (wet-water) ships, the Captain/Skipper/Old Man is in complete charge, even when out-ranked (an Admiral on board must give orders through the Captain, as long as he is Captain). This is usually the Pilot, but may be the Astrogator, or a designated Captain.

That said, once on-planet, the Mission Specialists or whomever will have their proper authority--and so the Skipper should certainly consult and listen to them when, for example, deciding where to land the ship. And, of course, on return to Base, the Skipper may be called to answer for his or her decisions--but in the field, that authority may be pretty remote.

For one example of this sort of authority--albeit in a service with ranks--see David Feintuch's Midshipman's Hope (1994)
 
This doesnt seem like a complicated question to me. Wasnt there a period where the chinese peoples liberation army abolished ranks and went by position only?

Consider, theres no ranks in a business, but everybody can see who is in charge of what looking at the organizational chart. The ceo sets that up, and the ceo is hired by the board of directors, who are elected by the shareholders who are the people who put up the money.

Considr a construction site. There arent any ranks but everyone knows who the project manager is, who the foreman is, and who the workers are, because thise people are hired for thise pisitions in the basis of their qualifications and experience. Everyone knows that the project manager has the authority to tell everybody what to do and provide the plan to the foreman, and the foreman tells people what to do to get the job done.

So, scouts

A scoutship has a crew of what, 5 people? Scout admin in charge of assigning crew members would assign crew positions according to candidates' skills and experience. It would probably be pilot or co pilot since he has an assistant, allowing him to do commander things instead of his primary piloting job all the time. Admin would tell a new crew the first day, this guy has been selectex for command, after him its you, then you, then you, and so on. There would never be any uncertainty.

With player characters, all bets are off. Nobody can make anybody do anything, and they'll happily kill each other, and never roleplay with enough depth to make their characters worry about pesky little things like consequences. So everything becomes a non binding mob democracy. No one is in charge. Or maybe its a feudal technocracy on the interpersonal level.

Im the pilot, so were going where i want!

Oh yeah?? Well im the engineer, and ill turn off the drives!

Im the gunner, so im going play xbox and drink mountain dew until you two cretins figure this out.

Im the navigator, so whatever you say ill just set the jump tape 8 track to wherever i want to go!

...a few jumps later...

Im the ex commando, so i gun down the engineer and the pilot on our way back to the ship. Its all you navigator. Tee hee!

Im the gunner so i finish my mountain dew and vaporize the commando with the ships lasers. Its all you navigator. Lets report back and take all the credit for another successful mission.


I would kick such players to the curb. I expect that out of 12 year olds, not anybody 18 or up.
 
Well knock yourselves out, YTU and all. If you can't take the idea of lack of hierarchical structure for a fluid and often lethal risk taking organization, it's your table.


But I think you are missing out on some big story lines not going with the mission commander paradigm and otherwise no permanent ranks in operations and the base bureaucracy going back and forth with those crazy scouts.


Here's an example- let's say the Scout Service makes it a policy for every bureaucrat side to do one mission a term, just to keep them in touch with the realities of what they are asking the field people to do. Technically the bureaucrat on board outranks the mission commander, but they are kind of fish out of water.



Short adventure, call it Field Trip.


Field Trip missions are usually 'milk runs' if for no other reason then keeping the bureaucrat from getting the team killed, but of course The Unexpected happens.



Hilarity followed by a serious situation ensues.
 
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