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Who Plays Traveller

Who Plays Traveller


  • Total voters
    54
But Dalton has a point, Dan. You would think the kinds of people playing Traveller would be internet savvy, etc. So, they should be on these boards. And, they would check out the surveys and participate.

Maybe they feel intimidated by those of us with the mostest posts. I would hope not, but it's possible. (I also think there are folks who only post in Random Static, which seems a waste to me. :( )
 
Most people just don't do internet polls, or polls of any sort. It's a simple fact. Those that do tend to be the more vocal members, who do not always represent the vast majority. (Look at the number of people that watch 'American Idol' compared to the number that actually call in their votes for an example.)

There's nothing about being a Traveller player that says you have to be internet savvy, nor a member of the COTI boards, in order to play Traveller. In fact, I would probably wager that you'll find a greater percentage of non-players on these boards than you'll find players, just because players already have an outlet for their Traveller creativity, whereas non-players do not.

That being said, this poll will likely to represent a sample space that reasonably describes the gaming practices of vocal COTI board members that are likely to answer polls. It may or may not be a true reflection of any other type of Traveller player.

Still, if the purpose of this poll is not to accurately depict the entirety of the Traveller gaming community, but to inspire conversation, then it'll serve its purposes just fine.

Hope this helps,
Flynn
 
Ok I have been away for a while. Nothing much was happening here, but I do play Traveller, T20, Weekly. (I run the game Dan has mentioned up thread.) I wrote the klooge definition we use and have a mostly working T20 sheet for Grip around here someplace. I agree that FTF is better than online, but in this day and age I have a difficult time finding people that are willing to commit to a regular game FTF. (Even though three of my players are local.) On the other hand since starting, even with a hiccup in the middle because we decided to change the focus of the campaign and restart, we have only missed two weeks in the past 6 months. And in all weeks we have never played with less than half the players. I don't think our regular D&D game in back in college ran that regularily for that long.
(And that was before the Internet became a place for people other than the Think Tanks and the Military to exchange information.
 
Heya Bhoins!

Good to hear that your Klooge T20 is still going! Like yourself, my own GRIP-based CT campaign (our Terra Incognita campaign) has been going on strongly for the past 4-5 months now. We've been playing every week, almost non-stop.

I completely agree with you, in this era, FTF gaming simply is not convenient anymore for adults who have jobs and/or families, not to mention that all their childhood gamer friends have all gotten married and moved somewhere else. In other words, FTF gaming is "best" if it can be done. Barring that, online tabletopping is the "next best". =)

If you recall, you were partly responsible for getting me excited about using GRIP as the software for my own CT online campaign! :D Of course you tried to talk me out of it later on. LOL. For now, GRIP is doing ok for our group's needs. In the near future, I'm considering migrating our campaign to more modern software.... my eyes are on Battlegrounds RPG, which very much resembles the Klooge you use.
 
Hi Maladominus,

I tried grip, purchased klooge and screenmonkey.

I do not like klooge since it feels too much like d20.

I use screenmonkey, but, I do not use the version that you buy......

Get onto the nbos screenmonkey forums, you will meet a guy that goes by the handle 'zeek'. He has heavily modified the code so that you do not get the screen refresh flashes, and you can get all the things that you would wish from a online program.

best regards

Dalton
 
Originally posted by Maladominus:
Heya Bhoins!

Good to hear that your Klooge T20 is still going! Like yourself, my own GRIP-based CT campaign (our Terra Incognita campaign) has been going on strongly for the past 4-5 months now. We've been playing every week, almost non-stop.

I completely agree with you, in this era, FTF gaming simply is not convenient anymore for adults who have jobs and/or families, not to mention that all their childhood gamer friends have all gotten married and moved somewhere else. In other words, FTF gaming is "best" if it can be done. Barring that, online tabletopping is the "next best". =)

If you recall, you were partly responsible for getting me excited about using GRIP as the software for my own CT online campaign! :D Of course you tried to talk me out of it later on. LOL. For now, GRIP is doing ok for our group's needs. In the near future, I'm considering migrating our campaign to more modern software.... my eyes are on Battlegrounds RPG, which very much resembles the Klooge you use.
Grip still has the best dice set on the market. I looked at Battlegrounds RPG, is it significantly cheaper than Klooge? Oops found the cost, it is cheaper. Though more expensive to get up and running than GRiP. (29.95 vs. 40 or 35 (Klooge/Grip) for the GM, 12.95 while on sale, 14.95 after the initial sale vs 15.00 or free (again Klooge/Grip) per client.

I ask because with a huge user base like Klooge, or GRiP, or at least an active helpful userbase you still are going to be blazing alot of trail. Even as mature as GRiP is, some might say it is an old dog and won't change, I still had to do lots of coding. Fortunately the userbase knows what they are doing and has some experience in making things work. Klooge, T20 had, as far as I can tell never been done but I got lots of help from both the developer and the user base. Matter of fact things I was trying to do caused a rewrite of several sections of the code so they would work. Things like ammunition expenditure at a rate of greater than one per attack, hadn't been addressed before because nobody thought about it. But then it was like, hey why didn't I think of that. (From the developer actually.) The dice roller still isn't as mature. but it is good.

With brand new software, you will be blazing more trail.

It isn't as much fun going where no one has gone before, if you have to do all your own coding.

What I don't see in Battlegrounds is a description of the character sheets. GRiP spoiled me and Klooge has definitely added to that spoilage. I don't want to have to look at a sheet of paper, figure out what my modifiers are and roll the dice by typing in a formula. I want to push a button and let the computer do all the work.
Decrement my ammo, tell me if I hit, and let me roll damage. Keep track of everyone's HP, etc. Now as the Referee I need it to do this for everyone. After all the reason to use the computer isn't just to communicate, but also to be a GM Tool.

One of the drawbacks of Klooge is you have one character sheet. Everyone's is the same. While this is nice to bring in Human NPCs, for other things it isn't so nice. As someone once pointed out that the Ship is probably the most important NPC in a Traveller game. You can't put a starship into a Traveller Character sheet. (After all it is alot bigger.
) But you pay your money and you make your choices.

So if you have gotten used to GRiP look carefully at the Dice and the Character sheet implementation before you go out and spend money. And I don't see anything that it does that Klooge doesn't, except not use java and snap to grid.

Interesting, though it bears watching.
 
The first sci-fi rpg I ever played,back in 1981, was "Space Opera" Which led me to a group that played CT.I was in that group for four years,Until I left the Navy,that was 1985.Since then I haven't been in an OTU game.That group also played many other rpg's, which I will discreetly not mention.
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I played T20 once about 2 years ago and I loved it. Before that my last traveller game was in 1994 using the MegaTraveller ruleset.

Before tht I used to play regularly using the Original rules (Classic Traveller).
 
Off and on, over the last two years, I have run CT using OpenRPG.

I've played in Maladominus' Online GriP game about a month or more ago, and have enjoyed it very much.

I'm working on my own T4 Rules / MTU setting, for a face to face game I will run in March '06, as soon as one of my gaming buddies wraps up his 7th Sea game campaign.
 
Man, I didn't think there was anyone else out there that played Space Opera! That was my game of choice back in the '80s as well.

I started gaming back when a friend of mine told me about Dungeons and Dragons. I actually played 1st addition rules, even before AD&D, when Elf and Dwarf were still character classes =-)

I went to Space Opera when I found out about Science fiction games but only really remember that the highest anyone could have in any skill was 10, and that wasn't too hard to get.

After that I went to ICE's Space Master which isn't too bad a system (except for all the damn charts).
 
Your not alone as you think.
I played some Space Opera back in the early 80's as well. The best darn home-world descriptions ever published, bar none, were in that game, IMHO of course.
 
I never actually played Space Opera...

...but I bought a buttload of the Space Opera adventures.

They make frackin' awesome Traveller adventures--and they even gave you a 2d6 conversion chart to help you use them in other games.

I freakin' loved those old Space Opera adventures.

I still have 'em, and I still play 'em (with Traveller).
 
I ran my T20 campaign which ground to a halt last year as our group disintegrated... leaving ashes in its wake. The FTF appears harder to manage than online so I've been reviewing the internet RPGs. If anyone has experience based wisdom to put in the flibrary it would be helpful. At this point GRIP looks like the best shot for starts but I can see why some like Klooge.

Thanks ... Savage
 
I must admit to not seeing the practicality of either Grip or Klooge as it stands. Why one would need it instead of just sending simple data files and pictures to players via any number of methods?
"Live" games can be as hard to schedule as FTF games, which is why I favor play by post, or play by email.

I also admit to not having extensive experience with a session on either system...
 
Originally posted by Savage:
I ran my T20 campaign which ground to a halt last year as our group disintegrated... leaving ashes in its wake. The FTF appears harder to manage than online so I've been reviewing the internet RPGs. If anyone has experience based wisdom to put in the flibrary it would be helpful. At this point GRIP looks like the best shot for starts but I can see why some like Klooge.

Thanks ... Savage
Grip might be a good place to start. However do not spend the money on the Traveller Version. It definitely doesn't add to the value, except as a nice Black traveller box to sit on your bookcase.

As far as managing to get a game running in real time unlike play by post, you do get live interaction, which, IMHO is half the fun. This Klooge based T20 campaign I am currently running is probably the second most successful campaign I have ever run, with a long running FTF Shadowrun campaign in the early 90s being slightly ahead in terms of duration. As for scheduling, it hasn't been an issue, in general, we have now missed 4 sessions in over 6 months, and I believe that the most sessions a player has missed, in addition to those 4 is 5. For a regularily scheduled weekly game, as far as I am concerned that is impressive. Especially when you consider that three of us are in the restaurant industry. One of my players had to take a business trip and connected from her hotel room during the trip to make the regular session.


If you are starting from scratch then I do recommend that you ensure that your players have no expense. (If they have to buy licenses I can see it being more difficult to get players.) In that respect Grip is the hands down winner as it is well featured and much cheaper than the competetion. (I personally got tired of the interface and the bugs, but mostly the interface.) Fantasy Grounds has a problem in that the players have to have a licensed copy. Klooge and a couple of others, while requiring licenses for the clients allow the GM to purchase additional licenses and let the players connect for free, using the GM's floating licenses.

After playing with ScreenMonkey, Grip, and Klooge, I prefer klooge, mostly because of the interface. It makes it easier to GM at least for me and my style of play. For Traveller I definitely recommend sticking to one of those two.
But that is because I know what resources are available for Klooge and Grip.

Savage, what kind of information would you like in the FLibrary? In all honesty most of my experience is in a couple of threads on here already, well early experience with getting things set up and comparing different packages. Especially this thread in which I compare, with a little help from Tom, the software I have messed with and purchased.
 
Originally posted by Baron Saarthuran von Gushiddan:
I must admit to not seeing the practicality of either Grip or Klooge as it stands. Why one would need it instead of just sending simple data files and pictures to players via any number of methods?
"Live" games can be as hard to schedule as FTF games, which is why I favor play by post, or play by email.

I also admit to not having extensive experience with a session on either system...
The big difference, my dear Baron, is the loss of live interaction. And that is the great thing about software like Klooge and Grip.
 
Originally posted by BetterThanLife:
Savage, what kind of information would you like in the FLibrary? In all honesty most of my experience is in a couple of threads on here already, well early experience with getting things set up and comparing different packages. Especially this thread in which I compare, with a little help from Tom, the software I have messed with and purchased.
That thread is informative
 
A couple guys mentioned coding to assist in easier play. I haven't checked out the Grip thread page yet but I will soon. It does look like their are a few suggestions for "other" programs...maptool,etc. to supplement Grip and that's good.

Has anyone tried Neverwinter Nights. It has a "module" supplement and I noticed that someone did a Firefly D20 based game for it. Could be interesting.... might require more graphics...
 
I've got NWN and there is work on a d20 Modern Module for it. The thing is it feels like a "roll-playing game" as opposed to Role, and it requires serious time in the programming department! Now these tabletop software packages are not the same as FTF, it's an apples to oranges thing, but it tries to simulate it in a similar manner. Each package has it positives and negatives, but I think you pick the one that suits the style of the GM and Players. There is also work arounds for alot of the stuff, like I use a program called Treepad, that is a notepad/organizer in a tree format. Very helpful!

The main advice is compare and test drive before you spend


I'm sure you could get in a game in any number of the systems to try it out because most GM's always need/want/like more players ;)
 
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