Originally posted by Baron Saarthuran von Gushiddan:
[QB]I am out to save Traveller. It is my life's mission to popularize this game and make it take its place among the Greats. I believe and want to work towards Taveller having as good a defined background as any TV show or other SCi FI franchise. Yes, make it even accessible to non-scientists. Even if I do not "own" the game, I enjoy it, and hope many many more people do.
Perhaps to you its a fool's errand, but it's my time to waste, I guess...
First, I could care less if you 'listened' to me or not. You make your comments here, they're valid to respond to, and others can read them.
What are you trying to "save Traveller" from exactly? It can't be from Obscurity - while the game generally tends to pick up the same old fans over and over with each new edition, it is at least one of the most recognised RPGs out there even if it isn't the most widely played.
Traveller is never going to be as popular and as widely played as D&D is today. Period. Should it be? I don't think it should. Traveller fans generally seem happy to get by on whatever their favourite system is. So long as they're happy then people will always be playing it. Maybe your efforts will be better spent if you diverted the zeal with which you try to evangelise the game into making actual products to share with the people who do like the game instead.
One thing I've learned is that people work towards getting the background as coherent as they want it to be - no more, no less. Another thing I've learned is that different people have different visions of how coherent the background should be - your vision of a 'coherent setting' is probably quite different from mine, or anyone else's here. This is why things like the Spica Project are doomed to fail as a group project, because nobody is going to agree on where they want the setting to go or what they want it to be. That sort of thing only works when one or two people do all the work - which is one endpoint of these projects (the other being that everyone gives up and it fizzles out completely) - and currently AFAIK Gruffty is still doing the work for Spica to get it running to his satisfaction. Maybe he'll throw it back out at the community when it's ready, or maybe he'll just keep on working on it or just give up. Either way, it's his decision.
Finally, if you want to "save Traveller" so much, then write some submissions to publishers and get your work out there as part of some official canon. Because if you don't, you're just another guy with just another Traveller Universe that is no more or less valid than anybody else's out there. Either way though, MWM himself has shown that he is very resistant to the fundamental changes required to make the background "coherent". Others have tried and failed too. That should indicate that the chance that you'll succeed where others have failed is minimal at best.
Really, if you're going to have some sense of realism (which so far you've shown a distinct lack of), you'd aim to change the game and setting into something YOU are happy with, and then present that to the community if you so wish. That'd be more effective and useful than the charging at windmills you seem intent on doing.
Tip: Knocking at least the effort of something like this for no reason other than to do it, sort of makes you seem like a bit of a tool. Just FYI.
Again, you just see what you want to see, not what I've written. I say what I say because people should be made aware of the low success rates of these group projects and the probable reasons why they fail so much. You seem to want people to ignore that. Whether or not people choose to take in what I say or not is their decision. You've clearly chosen to ignore what I say and blunder on thinking you're Traveller's One True Saviour - well, good luck with that. But don't come crying later on about how all these projects you want everyone to get involved with seem to fail, because the reasons for that have been pointed out here and have been pointed out elsewhere before.