G
gloriousbattle
Guest
I always had something of a love-hate relationship with Classic Traveller.
Things I hated:
1. High Guard
2. Advanced character generation
3. No aliens (though they did, of course, correct this later)
4. Pocket Empires
and several things more.
However, in the last analysis, I love the game, largely because the system is so easily customizable. I threw out a lot of the GDW stuff, incorporated a lot of stuff from other companies (high among them the now defunct and sorely missed Phoenix Games), wrote some of my own stuff, and, in the end, came out with something that I really love.
Now, it seems to me that Mongoose Traveller is 90% the same game as was Classic Traveller. I have taken a pretty close look at the rules, and, yes, there is a change in flavor which will not be to everyone's liking, but it seems to me to be a valiant effort at updating an old favorite, while fixing many of the things that were broken about the original system.
Not trying to start a flamewar, just interested in a genuine dialogue.
Y u b hatin' hatas?
Things I hated:
1. High Guard
2. Advanced character generation
3. No aliens (though they did, of course, correct this later)
4. Pocket Empires
and several things more.
However, in the last analysis, I love the game, largely because the system is so easily customizable. I threw out a lot of the GDW stuff, incorporated a lot of stuff from other companies (high among them the now defunct and sorely missed Phoenix Games), wrote some of my own stuff, and, in the end, came out with something that I really love.
Now, it seems to me that Mongoose Traveller is 90% the same game as was Classic Traveller. I have taken a pretty close look at the rules, and, yes, there is a change in flavor which will not be to everyone's liking, but it seems to me to be a valiant effort at updating an old favorite, while fixing many of the things that were broken about the original system.
Not trying to start a flamewar, just interested in a genuine dialogue.
Y u b hatin' hatas?
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