mbrinkhues
SOC-14 1K
Older players will compare Mongoose variant with what came before and find differences. Some good, some acceptabel, some considered unneeded and some bad. Depending on a persons likes/dislikes this will ultimately result in a verdict on the new system.
I.e I like a detailed construction and ship/vehicle operation system with details like power consumption, systems that can be switched on/off, (semi)realistic weapons and ammo allocations etc. So for me MGTs take on vehicles and spacecrafts is second rate compared to Mega, TNE or even GT (with all the quirks GT has)
I like a unified construction system where "one system builds all". Mega almost did it and TNE did. MGT so far has two systems that are so-so compatible and have some elements that are unrealistic (75 percent weight reduction when a support weapon get's vehicle mounted etc.) or too simplified
I prefer a character generation that has some random element yet gives me a high level of control where my character goes. If I start out with "I want to play an Ex-Merchant" I don't want to end up with a drifter that knows every dumpster on ten worlds. So the MGT system with all it's benefits (more careers, all careers the same system) comes in second place after TNE and barely ahead of Mega (due to Mega having the split career system). An no, the "point buy figleave" is not the solution, that system is at best an NPC generator
And so on. In the end the question is "will I play MGT over any of the other systems I own" or (if one does houserules) "Is MGT worth the time/effort to fix what I don't like". And maybe "is supplement x worth buying even if I just plunder it for ideas/gadgets". So far MGT has not delivered for me. It has gotten better in some regions (Replacement of the Mercenary crapgear by proper weapons in the CSC(1)) but so far the time needed to fix the problems outweights the benefits for me. This in turn means that if someone asks "what version to get" my recommendation will be for "another version" even more so since they are cheaper.
Thinks may change if Mongoose delivers what I miss.
(1) That in turn is very close to the "Guns, Gadgets, Gear" supplement of other versions
I.e I like a detailed construction and ship/vehicle operation system with details like power consumption, systems that can be switched on/off, (semi)realistic weapons and ammo allocations etc. So for me MGTs take on vehicles and spacecrafts is second rate compared to Mega, TNE or even GT (with all the quirks GT has)
I like a unified construction system where "one system builds all". Mega almost did it and TNE did. MGT so far has two systems that are so-so compatible and have some elements that are unrealistic (75 percent weight reduction when a support weapon get's vehicle mounted etc.) or too simplified
I prefer a character generation that has some random element yet gives me a high level of control where my character goes. If I start out with "I want to play an Ex-Merchant" I don't want to end up with a drifter that knows every dumpster on ten worlds. So the MGT system with all it's benefits (more careers, all careers the same system) comes in second place after TNE and barely ahead of Mega (due to Mega having the split career system). An no, the "point buy figleave" is not the solution, that system is at best an NPC generator
And so on. In the end the question is "will I play MGT over any of the other systems I own" or (if one does houserules) "Is MGT worth the time/effort to fix what I don't like". And maybe "is supplement x worth buying even if I just plunder it for ideas/gadgets". So far MGT has not delivered for me. It has gotten better in some regions (Replacement of the Mercenary crapgear by proper weapons in the CSC(1)) but so far the time needed to fix the problems outweights the benefits for me. This in turn means that if someone asks "what version to get" my recommendation will be for "another version" even more so since they are cheaper.
Thinks may change if Mongoose delivers what I miss.
(1) That in turn is very close to the "Guns, Gadgets, Gear" supplement of other versions