Maybe the hate is aimed towards whatever company has a currently active Traveller license?
Amen brother.
Maybe the hate is aimed towards whatever company has a currently active Traveller license?
Maybe the hate is aimed towards whatever company has a currently active Traveller license?
Maybe the hate is aimed towards whatever company has a currently active Traveller license?
They never fixed the economics rules for ships.
Mongoose were/are, like everyone else, stuck with concepts built into Traveller at the beginning. Such as starship economics.
I don't know if they asked to be able to change this or not, but I do know that there are many bits of Traveller that are broken. Nonsensical UWPs, starship exconomics, stuff like that.
In some cases that I know of, attempts to fix these have been vetoed.
In other cases, FFE has (metaphorically speaking) stomped all over a writer for nothing more than compiling a list of possible issues and suggested fixes. So maybe it's not the fault of the licensee.
Mongoose made changes... to exacerbate the issue.
Here's my suggestion for a fix that introduces per-parsec pricing yet preserves High, Middle, and Low passages:Doesn't really matter because in CT there would be no sane bank that would have made loans to build all those Type A's or Far Traders The system was broken from the get go. In each edition (including of course MGT) I've had to fix it. In CT there wasn't even a gradation for freight or passengers going further than 1 parsec. REALLY fantasyland. It would be like a airline ticket for La to Amsterdam costing only as much as LA to Denver. Bonkers.
REALLY fantasyland. It would be like a airline ticket for La to Amsterdam costing only as much as LA to Denver. Bonkers.
It isn't the flat rate itself that's the big problem (Though all the historical examples I know of is for limited times and places, not 300 different jurisdictions with some autonomy for 1100 years). It's flat rates that won't allow the shipping lines to cover expenses.Not really. A lot of pre-radio shipping charged by expected time, rather than actual distance.
But J3 and J4 are totally screwed. And the profits to be made by undercutting J1 prices that are twice what they need to be make flat J1 rates untenable in the long run. Flat rates are just not credible.The listed flat rates in CT make a profit on J1 HG designs. For certain tonnages, they also make a profit on J2. Assuming, of course, full loads and no speculation.
But J3 and J4 are totally screwed. And the profits to be made by undercutting J1 prices that are twice what they need to be make flat J1 rates untenable in the long run.
Flat rates are just not credible.
There are two things wrong with that argument. First of all, it assumes that the conditions described by the trade system for free traders apply equally for regular liners, which really isn't credible. A regular liner would jump from secure world to secure world without encountering pirates, use refined fuel only, never risk a misjump, and have a turnaround time of 9 or 10 days instead of 14. Secondly, if J1 shipping needs that margin, then J2 would need a much bigger margin to break even, J3 a bigger one, etc.Consider that, given the encounter rules, and the misjump rules, a CT ship's unlikely to last much past 40 years. Before adding in anything like TNE's wear value system. So the ship needs that profit margin. And those basal rates also presume full load. It's not really unreasonable to have a 100% markup in high risk endeavors... I know that's the markup my local cab companies run. (A buddy of mine ran a cab company until just last month. Due to vagaries of damage, risk, and slow periods, his basal costs were less than half the fare rate.)
But significant enforced price fixing across the entire Imperium for 1100 years isn't. The who point of having local government at the subsector level is to allow for taking local conditions into account; price fixing at the Imperial level just isn't credible for 10 years, let alone 1100.[Flat rates] are [credible] if there's significant enforced price fixing.
Not really. A lot of pre-radio shipping charged by expected time, rather than actual distance. And by Amtrack, the cost from Seattle to Denver and Seattle to LA is the same for a passenger: the cost of the railpass. Likewise, passage on european trains is by time... buy the railpass covering the zone, and no matter how far you go, you'v paid the same cost.
Any economic system has to make sense. If the gummint is giving Paul a free ride, it has to find a Peter to rob. And while it may take much of Peter's profit, it can't take it all, or Peter will go bankrupt. In which case the gummint is unable to pay Paul and doesn't last much longer.Don't expect to make much of a profit in an economy that's managed by a government.
My argument was that a too literal interpretation of the rules is implausible precisely because I don't believe there has been 1107 years of economic micro-management. Or 7 years for that matter. Is there anything in the canonical background material (as opposed to the trade rules) that suggests that the Imperium is micro-managing anything? I can't think of a single thing, let alone a preponderance of the available evidence. can you?You'd want to trade with worlds that the governments leave pretty much alone. 1107 years of economic micro-management from an Imperium government equals no business on a galactic scale. Only government contractors need apply.
Which ref? The generic ref has very little to do with this discussion. Wil and I and HG and the other Traveller fans who're contributing meaningfully to it are really the only refs involved. And I, for one, is a lot more interested in the world-building aspect than the campaign-running aspect. I could handle running a Merchant campaign just fine (I'd just use the trade variant in Insterstellar Wars with a few tweaks), but I really don't have the time to write up a game universe of even a hundred worlds. For that I have to rely on others. But I can only use stuff that makes sense to me, so I have an interest in trying to make the trade system make sense.Anyway, let the ref decide if money was made or not for a trip. How many players actually continued doing their accounting still after the second trip somewhere in a game?
My argument was that a too literal interpretation of the rules is implausible precisely because I don't believe there has been 1107 years of economic micro-management. Or 7 years for that matter. Is there anything in the canonical background material (as opposed to the trade rules) that suggests that the Imperium is micro-managing anything? I can't think of a single thing, let alone a preponderance of the available evidence. can you?
OK, I'll bite. Alternate Imperium. Fixed rates. Not just any fixed rates, but the specific fixed rates set forth in the CT rules. How does it actually work? Who benefits and how do they enforce in the face of the people that suffer from it? How much does Tukera charge for mid passage on its jump-3 and jump-4 liners? How much does Al Morai charge on their jump-3 and jump-4 liners? How much does a subsector-wide line charge on theirs? If it's the fixed rates, how do they stay in business? If they need to subsidize the freight and passenger rates, why do they stay in that business? If someone else subsidize them, who, how, and why? Who uses jump-1 ships for anything other than 1-parsec distances? That is to say, what customers pay to use jump-1 vessels for freight and transport on anything other than 1-parsec distances?I can see the fixed rates happening. I can also see it being used as a specific limiter on interstellar trade to prevent local trade federations from building up to be threats to the Imperium.
Not quite. CT is still my baseline, the part of it that makes sense. I just think that GT added a lot of good stuff and clarified some of the CT clutter. I wouldn't have "adopted" GT's per parsec pricing if fixed rates had made sense (Come to that, Jim McLean et alii presumably wouldn't have changed anything if it had made sense). If GT had changed a system that made sense, I wouldn't have accepted it as my "primary baseline". Provide me with an interpretation of CT that actually works, in the universe-building sense, and I'll drop anything from GT that doesn't fit with it. Promise.Then again, I'd rather run Prototraveller than the OTU anymore, and the GTU defined many things the OTU didn't, and in so doing became completely alien to my understanding of the OTU... but it's also Hans' primary baseline.