far-trader
SOC-14 10K
Illustrative of the rules as starting point and loose guidelines vs end all and be all is a game we played ages ago with LBBs 1-3 as the main source...
One player wanted a Punk, Laser-Chainsaw Sculptor, branching into Starship Hull Surface Sculpting and embarking on an interstellar advertising and exhibition tour (the goal to create one of kind art for rich clients by messing with their Yachts iirc), with my character's DD type S as transport and first work (with a skull motif)...
...no problem in our game at the time. He rolled a character (Scout and/or Other I think), we sketched up some "Arts" background and skills, and a combo weapon/tool skill for the Laser Chainsaw (and stats for same). I had a 15mm fig with a mohawk and muscle shirt (both of which got painted shades of metallic purple iirc) which seemed suitably Punk.
Try getting away with that in some ref's games now
Which is not to say that our bunch didn't fall into the whole module and rule playing trap for a while. I think that probably is the biggest reason we didn't play as much, and RPGs in general slowed. While it was what people were asking for, and buying, it really wasn't what they wanted to play, though it was only subconsciously at the time.
One player wanted a Punk, Laser-Chainsaw Sculptor, branching into Starship Hull Surface Sculpting and embarking on an interstellar advertising and exhibition tour (the goal to create one of kind art for rich clients by messing with their Yachts iirc), with my character's DD type S as transport and first work (with a skull motif)...
...no problem in our game at the time. He rolled a character (Scout and/or Other I think), we sketched up some "Arts" background and skills, and a combo weapon/tool skill for the Laser Chainsaw (and stats for same). I had a 15mm fig with a mohawk and muscle shirt (both of which got painted shades of metallic purple iirc) which seemed suitably Punk.
Try getting away with that in some ref's games now
Which is not to say that our bunch didn't fall into the whole module and rule playing trap for a while. I think that probably is the biggest reason we didn't play as much, and RPGs in general slowed. While it was what people were asking for, and buying, it really wasn't what they wanted to play, though it was only subconsciously at the time.