If you were fawning fans of MGT and you went into the CT section to a thread about CT and posted NOTHING but negative opinions about CT and kept insisting that MGT was better...yes I would.
Like S4 could surely build an OGL-based version of the UGM, and since he wouldn't be including how to generate characteristics, he could even use the TLL and it could have the Traveller logo and everything.
It is curious that about 95% of the criticisms laid down against Mongoose Traveller, now seem to boil down to the layout and graphic design, rather than any specific issue of how the game runs, these days.
For the sake of sanity, tbeard, I've long given up on debating with you.
<shrug>
Making unsupported statements, then refusing to back them up is not a "debate". So since we've never "debated", it's kinda hard for you to give up on it.
Myself, I try to avoid making statements I can't support.
But it is awfully convenient to be able to excuse yourself from supporting your arguments by opting out.
Bro, responding to the question posed in the OP is not threadcrapping.
He asked for opinions. "Why do some people want Traveller to fail?" Our answer is, "We don't want Traveller to fail...we want it to be better than what MGT is."
Oh, you mean like the unsupported statements Supplement Four makes about how 'those who see the flaws in MGT aren't playing it"? Who are "they"? Him and a handful of his friends? Has he been doing some market research that we don't know about?
Seems to me that, in the absence of reliable mind reading equipment, it would be more sensible to address the arguments that critics of the system make, rather than whinge on about their motives.
I'd also add my observation that a great deal of acrimony has been created by folks who seem utterly intolerant of any criticisms of the game.
First of all, your assertion that a game "has" to evolve is (a) conclusory; (b) unsupported by evidence and (c) not conceded by everyone.
Second, even if we grant the first statement, you've failed to demonstrate that MGT shows much "evolution". In point of fact, I'd argue that it is an almost completely derivative product that has little in the way of innovative mechanics or concepts. This, of course, is No Problem for me, since I have generally found that the bullsh*t quotient of a game design (and the degree of design incompetence) is often directly proportional to its claimed "innovation", "evolutionary leaps", etc.
So, considering that you've made essentially two empty assertions, I'd say that the most polite response is "answer unclear, try again".
Sorry, but I'm not interested in playing Dr. Phil.
I strongly suggest that you (a) respond to specific criticisms of the game, if you can; and (b) accept that some things are subjective, like taste.
And note that your reasoning could be applied to you -- "why are some folks so intolerant of criticism of MGT? Is it because <insert psychobabble>"?
There are plenty of people not playing MGT. Look around.
As for "unsupported statements"...your posts seem to be asking me to stop saying negative stuff about MGT.
Is that what you want? You want me to go into detail about the flaws in MGT?
Is that what you're asking me for?
I"ll bet only a very tiny group does NOT houserule and that if a vote for any particular ruleset assumes using that ruleset ONLY, the poll would be hugely lopsided with most having '0' players.
Am I just missing an obsessive-compulsive gene needed to be a "proper" Traveller fan?
Obviously. Being a typical forum-active Traveller fan is not about playing
Traveller, it is about bashing Traveller versions. :smirk:
If you just like Traveller without hating at least one of its versions, and
being convinced that you have to tell the world at least several dozen
times, you are not a real fan - you are only a player.
Like me.
I do not hate any version of Traveller. I even played and enjoyed TNE.