No, and that's rather important. People tend to accept what they're used to as the natural way of life. I can easily believe that many belters would infinitely prefer life in the controlled environment of a good, solid metal-rich rock in deep space to all the nasty, uncontrolled hazards of an icky biosphere.
mild disagreement here.
Yes, people will prefer what they're use to, pretty much. But not the first belters. The didn't want to live there...they just wanted the possible profit more. Perhaps after a few generations, they might accept that they 'are children of rock' and not of earth, and maybe tales of dirtside are legend or about a mythical heaven.
in the end, however, given a choice, I feel people would rather settle in the Bahamas than in the Antarctic...
Obviously there has to be a reason why people go there in the first place. But there's a limit to how inhospitable a world can be effectively. At the very least it can function as an anchor for space habitats. So maybe people aren't really living ON that world with the corrosive atmosphere; maybe they're living in orbit over it and just working in the atmosphere collecting valuable chemical compounds.
Space habitats are still more expensive than log cabins on garden worlds, so there still has to be a reason why people went there in the first place. But building more space habitats could be preferable to emigrating to another world, so once a community is established, it could conceivably grow on its own.
but thats my point...
Why spend the expense of building a space habitat over 'there' to get these chemical compounds when it'd be far cheaper and easier to build them in your own system here for less cash...and lower transport costs. It could only grow so much as the pop would be workers and the rest would be support industries for the workers. For it to grow past that, it'd have to diversify its economy, else when there's more profit somewhere else..otherwise it becomes a ghost town.
( imagine a huge and slowly decaying habitat, mostly deserted with a handful of people left who refuse to leave...and the habitat is too costly to tow away..or its cheaper to build a new one at higher tech )
the UWP variant I made and choose to use doesn't forbid settling hostile worlds, but it tries to keep it from happening more than is reasonable. There can only be so many space habitats harvesting chemical compounds. Special explainations for odd uwp's should be the exception and not the rule.
come to think of it, if one allows skimming rigs around gas giants or metals from belts or planets...why would any world need to go out of their own system for raw materials? A system would have more than any civilization could possibly use.
that would leave settlements as being merely strategic waypoints like the old west on well used trails and commerce routes. but little commercial reason to be there save trade route support.
it all depends on how you envision your TU, I suppose
( as for me, let all that canon stuff happen 'over there'. I'll be very happy with my own non-OTU custom redone islands..