Well, as the past few posts have shown, this is the bone of contention.
I think that I've been as clear as I can be on my objections to MGT regarding canon.
...The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.
Can you honestly say that your design team has maintained this philosophy with MGT?
???
I'd like an answer to my question. It seems to me to be
highly relevant to the discussion at hand. I can rephrase, but the question seems pretty clear to me.
Now, Tbeard, I _know_ you have not just ignored all the prior posts.
Not as far as I can tell.
Let me explain why I am here.
I love games. I love to talk about them.
Me too.
I do not love being insulted, and I do not love being baited. In short, I am not here to _argue_ with you. If you have a genuine question, please ask it.
I did, and the response was "???".
I don't have any other questions yet. I do, however, have a couple of observations/suggestions:
1. The MGT critics here have generally been highly specific about their complaints. Broadly, they boil down to (a) complaints about writing, editing, layout; (b) complaints about deviations from established Traveller canon; (c) complaints about the game mechanics.
2. I am losing patience with the "you're just a bunch of grumpy holdouts" retort -- not that you personally have engaged in that, but too many of MGTs defenders rely on that. I am also tiring of our core arguments being misrepresented. AFAIK, no one has seriously bashed MGT for requiring errata -- indeed, I have publicly praised Mongoose for quickly correcting errors. Yet one of your employees (?) posted a long defense predicated on the assumption that this was a major complaint. A complete waste of time, since
no one made this criticism.
3. Regarding canon, the accusation seems pretty clear to me. MGT has added a great deal of stuff that is utterly inconsistent with 30+ years of Traveller. When faced with that assertion, you claim that this is because MGT is a universal system. Yet you have made no attempt to identify material that represents a serious deviation from
both the OTU and the assumptions that have undergirded Traveller for 30 years. For cripes' sake, I haven't run a 3I campaign in >20 years. But I *do* generally follow the Traveller technology and social assumptions that have been relatively consistent in every version of Traveller for 30 years.
And if I deviate from baseline Traveller assumptions, I'd inform someone if they mistakenly thought that this was part of "Traveller". As I already said, *you* chose to name your game "Traveller". Therefore it is *your* job to indicate deviations from what we've commonly defined as "Traveller" for 30+ years.
If you just want to bait me with questions you already know the answer to (likely because I have already answered it elsewhere in the same thread), then I am not interested.
Well, bait is often in the eye of the beholder.
My position is that they can still use the same rules system.
But wouldn't you agree that players of the Star Trek RPG would be reasonable if they vociferously objected to a "Star Trek" RPG that included lightsabers and the Force as standard elements (i.e., the rules made no mention that this material was not Star Trek canon)?
No difference.
You mean OTU
No, I don't.
Bill has already explained this, but I'll try to do so as well. MGT deviates significantly from the OTU. But it
also deviates significantly from the technological assumptions that have undergirded every version of Traveller since its inception.
These are two different things; I can't say it any clearer than this.
If we (and here I mean you and I, as well as anyone else wanting to join in) cannot agree that Traveller does not automatically have to equal OTU, then we will have to agree to disagree.
Hopefully my previous statement clarifies what I'm talking about. "TRAVELLER" -- as that term has been used for 30+ years -- includes a lot more than the OTU. Specifically, it includes the technological assumptions common to Traveller games since the beginning.
I mentioned your favourite bugbear a while back, the MagRail Rifle. If you want nothing to do with the weapon, you are welcome to ignore the few lines it takes up in Mercenary. We never intended anyone to use everything in every book for every setting (though they could if they wanted). Each of the core books is a toolkit that you can use as the situation rises.
I choose it merely because it is a perfect encapsulation of the juvenile and haphazard approach to Traveller that I think MGT exemplifies. To put it another way, if I want to play an RPG version of WH40K, I'll do so. It's a relatively easy port to almost any system that handles ranged combat and melee combat well.
But it ain't Traveller. It ain't the OTU and it ain't the baseline assumptions that have been associated with "Traveller" for 30 years.
However, can you not see in your mind's eye, some player, somewhere, playing in the Marches, or beyond, and coming across some 'weird' alien tech, maybe buried in dusty ruins, or maybe in the hands of a raiding party who have little idea of where it comes from or how it really works? Is that really beyond possibility in the games we play?
No. The problem is that Mercenary didn't describe this as mysterious alien technology. It gave this as standard tech.
It takes all sorts, as they say, and we are more interested in seeing where the game can take us (creatively speaking), as opposed to following just one path, however well-trodden. Not saying we'll get it right for everyone all the time - but we are going to explore and provide the tools we come up with.
I think that you are intentionally ignoring the criticism here. No one is arguing that players can't play whatever they want. I've played and refereed Star Wars (d6) and had a blast.
The argument is that it isn't Traveller -- as that term has been defined for 30+ years.