Then just stick to the OTU books, easily identified by their covers - Aslan is just about to go to print. See what you think of those (I have a feeling you will like Aslan
).
Except that the "OTU Books" contain some of the most cringe-inducing deviations. For instance, the shuriken catapults are in Mercenary.
However, it _does_ strike me as a little disingenuous when OTU veterans (not necessarily yourself!) complain about things not being marked as OTU when they, of all people, should know the difference and make their own selections.
Matt, *you* are the one who decided to call this game "Traveller". *You* are the one who made fidelity to the original a key part of your advertising. Therefore, it is not my obligation to make your products consistent with your advertising. And I think that it is perfectly reasonable to expect a game called "Traveller" to generally follow 32 years of canon and assumptions that have been associated with "Traveller".
Nor do I find it shocking that fans of a particular genre object to inappropriate and/or absurd additions. I think that if Captain Kirk suddenly brandished a lightsaber and started talking about the Force, Star Trek fans would complain (and Star Wars fans would point and laugh). This is no different than introducing plagiarized Warhammer 40K gear into Traveller.
And I have to say that I find the excuse that "of course that isn't intended to be part of Traveller" unconvincing. A far more likely explanation IMHO is that the MGT design has not bothered to educate itself on Traveller canon and is simply throwing everything even vaguely science-fictiony into MGT.
Heck, it might work wonders. But it ain't Traveller IMHO.
Okay, let's take an issue that was raised on these forums - the MagRifle Rifle (Shurikat), a clearly non-OTU weapon.
And let's be candid -- a weapon plagiarized from WH40K.
Umm, why call it non-OTU? Sure, it has not appeared before and sure, you may not find them handed out as standard issue by the planetary marines but, honestly, is there not somewhere they could appear?
Ignoring the fact that it is plagiarized from a popular science fantasy wargame, the weapon is technologically absurd for any number of reasons that have already been detailed in this forum. The primary reason being that the energy cost of propelling a sharpened disk would propel a bullet or fin stabilized round FAR more effectively. "Because it's so Kewl" is a stupid reason to add an implausible weapon to Traveller IMHO.
Traveller has always been characterized by sober, competent analysis of science and military trends. Its weaponry in particular, has always been plausible. From JTAS#3:
Why Guns, And Not Disintegrators?
We are, of course, ignoring the weapons from Mercenary, and are talking about the basic weaponry set forth in Book 1. Projectile throwing weapons dominate the table because we feel that, until the distant future, they will be the most efficient means of one man damaging another.
Traveller has tried to have a sound scientific basis for its rules. Stunners, blasters, and Uranium Q - 37 atomic space modulators are very spectacular, and for this reason comic books and movies make extensive use of them. When examined more closely, however, most of the weaponry people think of when you say science fiction is very unsound scientifically, and those which aren't are incredibly inefficient on such
a small scale.
Yeah. Like Shuriken Catapults.
...On the personal, hand-carried level, projectile weapons are going to be with us for a long time to come. Conventional firearms cartridges are very efficient storage cells of energy, and improvements in them are sure to continue for many years. Individual soldiers (and
civilians too) will continue to carry firearms until some more efficient, relatively inexpensive means of energy storage can be developed;and this is not likely to occur in the near future.
The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.
You really should make your designers read this editorial.
Matt, ridiculous sci-fi weapons have been around since long before Classic Traveller. For 30 years, the designers of Traveller rejected absurdtech. And in the process, created a distinctive game.
MGT now attempts to undo all that by indiscriminately introducing all manner of silly, derivative tripe. And I object to dumbing down a classic.
(You see, the one thing the nay-sayers on this forum tend to miss is the idea that, as human beings, we have a natural ability to try something, find it doesn't work so well, and then try something different - just like any other area of life, really!)
The problem with this assertion is that there are ample opportunities to "try something". Among the RPGs that I have actually run are: Space Opera, TFT, the Morrow Project, Call of Cthulhu, D&D of every flavor, numerous homebrews, Cyberpunk, every variety of Traveller, Dragonquest, Ars Magica, Other Suns, every version of Runequest, Ringworld, Worlds of Wonder, Star Frontiers, and others I'm sure. I've played in far more.
So you misunderstand the essential complaint regarding canon -- we object to tripe being indiscriminately added to Traveller.
Especially by folks who obviously have not bothered to actually educate themselves on Traveller canon or key areas of competence that should be required for Traveller designers. I mean, for cripes' sake, the designer of your core rules didn't even know that an assault rifle is less powerful than a standard rifle.
And please, don't flatter yourselves. As the JTAS editorial makes clear, ridiculous sci-fi weaponry has been around for many, many decades. MGT isn't plowing any new ground by adding absurd weapons and technology to Traveller.
And if your position is now that MGT is merely a hodgepodge of sci-fi tech indiscriminately thrown into a bucket, then please either call it something besides "Traveller" or at least identify the stuff that isn't part of the OTU.