If you have a genuine question, please ask it.
Matt,
I think Ty has asked a genuine question, so I'll repeat it.
You can read the essay excerpted from JTAS, an essay which explicitly describes the design philosophy behind Traveller. (Please note the essay refers to Traveller and not to the OTU.)
Given that essay, can you claim that Mongoose adhered to the philosophy stated in it when producing Mercenary for MgT?
My position is that they can still use the same rules system.
By all means yes. A Star Trek and Star Wars setting can use the same rules.
Here's the kicker: Mongoose hasn't produced those rules yet. All you have is something changed too much to be called Traveller and something changed too little to be actually generic.
If we (and here I mean you and I, as well as anyone else wanting to join in) cannot agree that Traveller does not automatically have to equal OTU, then we will have to agree to disagree.
Traveller doesn't automatically equate the OTU. Traveller does automatically equate certain technologies, technological assumptions, and design philosophies. While we can argue whether MgT has adhered to the first two, it's manifestly self-evident that MgT completely ignored the third. All you need do is compare Mercenary with the JTAS essay.
However, can you not see in your mind's eye, some player, somewhere, playing in the Marches, or beyond, and coming across some 'weird' alien tech, maybe buried in dusty ruins, or maybe in the hands of a raiding party who have little idea of where it comes from or how it really works? Is that really beyond possibility in the games we play?
That's a mcguffin, not a rule. That's an item given or withdraw solely by GM fiat and not something with a purchase price on a weapons table.
It is just one tool. May come in handy in one game, may never be used and be destined to lie at the bottom of the tool box for years to come.
It's more likely to lurk forever and unexplained in the game like a living frog found in a limestone block, wholly out of place, out of character, and out of sync with the weapon design philosophy expressed for Traveller in JTAS.
Then again, it may be the favoured tool of the guy playing just a few blocks down from you.
It takes all sorts, as they say, and we are more interested in seeing where the game can take us (creatively speaking), as opposed to following just one path, however well-trodden.
You want new paths? Then create them. Use Traveller to produce a truly generic set of sci-fi RPG rules. Do the actual work, don't just rely on the nameplate because the nameplate implies a certain range of things.
Regards,
Bill
Last edited: