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World Map and T5 System Generator - new release

OjnoTheRed

SOC-13
Marquis
I have updated the T5 World Map Generator to be integrated with a new T5 System generator. Links are in my signature.

More information can be found by clicking on the "Change Log" menu item.

You can enter or randomly generate T5 world data, or select a world direct from travellermap.com data. When you click on "Generate System", it produces an extended star system based on the T5 rules.

At present the system generator is little more than a proof of concept. More bells and whistles to come. PM me here, or e-mail me: jonathan.a.sherlock@gmail.com with suggestions.
 
Good show :coffeesip:

But really, this is great stuff. Reminds me a little bit of the heaven and earth application back in the day. Just add some world details (temp by hex, government details/encounters/random trade goods) and then it would be incredible.

My two scouts in the Traveller5 session I run already used it to generate the land grant they received in character creation. Too bad one ended up with a swamp and the other with really rough icy mountains.

Keep up the great work.
 
Reminds me a little bit of the heaven and earth application back in the day. Just add some world details (temp by hex, government details/encounters/random trade goods) and then it would be incredible.

Thanks for your kind words - and, yes, this is exactly where I want to head eventually. It will just take time.
 
Is it possible to add "under review" sectors like say The Far Frontiers?

Thanks!

Yes; I have restricted it to the OTU mainly because including all of them gives a confusing selection because, for example, the Spinward Marches is included several times for various points in OTU history. I haven't figured out a quick way of distinguishing between the different versions. I'm sure Josh can help me out here and it'll be straightforward in the end.

I want to aim to reference all data from the Traveller Map, perhaps with different options for what users want to see (e.g. "all sectors", "OTU only", etc.)
 
Yes; I have restricted it to the OTU mainly because including all of them gives a confusing selection because, for example, the Spinward Marches is included several times for various points in OTU history. I haven't figured out a quick way of distinguishing between the different versions. I'm sure Josh can help me out here and it'll be straightforward in the end.

I want to aim to reference all data from the Traveller Map, perhaps with different options for what users want to see (e.g. "all sectors", "OTU only", etc.)

My little tracker program tracks the milieu per ship, so that in theory it grabs the correct data for each ship's specific era when loading data. In theory at any rate. It also caches it locally so that I only call on TravellerMap when they use a new sector or era. Thankfully the API is pretty well documented!
 
OK, has someone already asked how you style your web pages?

Because I'm really digging it. Makes me want to get back into JavaScript and pretty up all my really really really ugly forms.
 
OK, has someone already asked how you style your web pages?

Because I'm really digging it. Makes me want to get back into JavaScript and pretty up all my really really really ugly forms.

Thanks Rob!

The short answer is CSS - I worked my way through the CSS tutorials on W3Schools - lots of great advice there. I just code it using Notepad++ - not as good as a proper IDE but just using my favourite web browser plus a text editor workers works for me.

I also got great feedback from Josh about the layout of the site which made me go back over the form elements and decide what was really important.

I've also just discovered some bugs in the new site - update coming but not promises as to timeline.
 
Angfutsag Sector

OTR,

I’d like to use your program to work up system maps of the worlds I’ve been working on in Angfutsag Sector. I’ve been developing that Coreward-Trailing, frontier Sector for half a year and your program seems to streamline the mapping process. What will it take to have that Sector added to the drop down selector? I’ve been using dice until I saw what the program could do.

Any advice on how to use the program for Vargr sectors with no Nobility or Scout Bases? Vargr worlds are easier to generate due to a lack of Nobility, Scout Bases and Waystations, (which sadly also decrease their potential Importance {Ix} because they lack those options).

The sector in question has only 23 inhabited or Die Back worlds with two potential, ideal colony worlds further Coreward. I’d like to use this program to flesh out the world maps, system lists and include them in the Sector book draft I have been slowly augmenting with goodies.

The significance of Angfutsag Sector is that the Empress Wave is just 15 or so years prior to the outbreak of Virus. This makes this sector a prime, frontier example of sophont worlds with lasting effects of one calamity overlapping and lasting into the arrival of the second. This puts the Vargr here, both the Roth Thokken and the Suedzuk in double jeopardy. I am still curious as to how the two sub-species will survive them. Thus far, most will Die Back (Di), but there are two dim hopes, sparks in the dark night of space.

From Cartography Department, this is the Pakkrat.
 
OTR,

I’d like to use your program to work up system maps of the worlds I’ve been working on in Angfutsag Sector. I’ve been developing that Coreward-Trailing, frontier Sector for half a year and your program seems to streamline the mapping process. What will it take to have that Sector added to the drop down selector? I’ve been using dice until I saw what the program could do.

Including all of the data on travellermap.com is definitely on the to-do list; I'll make this a priority now. In the meantime, you can enter the details manually; this will speed up system creation, but it is not ideal, I acknowledge.

Any advice on how to use the program for Vargr sectors with no Nobility or Scout Bases? Vargr worlds are easier to generate due to a lack of Nobility, Scout Bases and Waystations, (which sadly also decrease their potential Importance {Ix} because they lack those options).

That's food for thought. At present, even if a Noble is not present, a Noble land is placed. I will modify the script to prevent an estate being placed if there is no Noble. I may even start adding map options to over-ride the rules and not place noble estates at the request of the user. The lack of Way Stations or Scout Bases should not be a problem; this should already be calculated into Importance in the raw data - unless it's not already there? To double check, blank out Importance and press the 'generate missing details' button which will recalculate Importance for you based on other characteristics, BUT it will also randomly generate bases and nobles. If it inserts bases on you that cannot exist such as Scout or Way Stations, blank them out, blank out Importance, change the Seed and try again. Again, I think I need to add some user options to prevent base generation.

The sector in question has only 23 inhabited or Die Back worlds with two potential, ideal colony worlds further Coreward. I’d like to use this program to flesh out the world maps, system lists and include them in the Sector book draft I have been slowly augmenting with goodies.

That's what it's for! I'd be highly flattered to see the software used for published products. As far as I am concerned, I'm doing this for fun, and anyone can use the software for their own commercial purposes; I'm only including the standard legal text Marc Miller has asked for.

The significance of Angfutsag Sector is that the Empress Wave is just 15 or so years prior to the outbreak of Virus. This makes this sector a prime, frontier example of sophont worlds with lasting effects of one calamity overlapping and lasting into the arrival of the second. This puts the Vargr here, both the Roth Thokken and the Suedzuk in double jeopardy. I am still curious as to how the two sub-species will survive them. Thus far, most will Die Back (Di), but there are two dim hopes, sparks in the dark night of space.

From Cartography Department, this is the Pakkrat.

Oooh! Teasers!
 
The short answer is CSS...

Yeah, my peeps have done an amazing job making the web platform intrinsics actually usable over the last many years. It's approaching rational and easy...

Wait, what am I saying? Rule #1: Don't distract Rob.

Rob: Good web layout and presentation requires sacrificing goats, Deep Magic, and the outlay of millions of credits. It's horrible, and you go insane even trying. Stay far away! Get back to work on the Player Manual.
 
Yeah, my peeps have done an amazing job making the web platform intrinsics actually usable over the last many years. It's approaching rational and easy...

Wait, what am I saying? Rule #1: Don't distract Rob.

Rob: Good web layout and presentation requires sacrificing goats, Deep Magic, and the outlay of millions of credits. It's horrible, and you go insane even trying. Stay far away! Get back to work on the Player Manual.

re CSS

I'm amazed that it's all simply proper styling. Even the sliders?

re DDR

Thank you for that.
 
Ask and you shall receive! At least some things when I get around to them.

New release - fixing some bugs, but the shiny new bell is that I have put up all of the sector data available. So, Pakkrat, I hope this is the data you were looking for.
 
Nice.

Sadly it does not work in Edge for some reason (the system mapping comes up with just the header bar; the world maps worked last time I checked). Success on Chrome and Opera, so could be a MS thing. Although I have read some interesting articles about Chrome becoming the new IE6 (works better on Chrome comes up whenever you use a non-Chrome browser for any Google service.)

I use a variety of browsers so this is not an issue for me.

Edge version: Microsoft Edge 41.16299.248.0

Bottom line - really cool.
 
Excellent work!

I did run into a problem when attempting to generate a system for era 1105 Tavonni in the Spinward Marches, it simply would not do anything until I populated it, then it ran fine. Same thing with 1105 era 494-908.

I have bookmarked your page as a resource as important to me as the TravellerMap.

One thing I would suggest is possibly adding the seed number used to the output.

PS Saving the output as HTML has links to world maps but clicking them results in my computer trying to find a file which fails.
 
Last edited:
Looking great!

Since the sector list is long you may want to improve the picker, e.g. add a checkbox filtering to official/in-review sectors, and/or a milieu selector.
 
Nice.

Sadly it does not work in Edge for some reason (the system mapping comes up with just the header bar; the world maps worked last time I checked). Success on Chrome and Opera, so could be a MS thing. Although I have read some interesting articles about Chrome becoming the new IE6 (works better on Chrome comes up whenever you use a non-Chrome browser for any Google service.)

I use a variety of browsers so this is not an issue for me.

Edge version: Microsoft Edge 41.16299.248.0

Bottom line - really cool.

Thank you for taking the time to post! I will check out Microsoft Edge and see what might be the problem. It has worked on Edge (hell, it even works on IE although the SVG renders a bit funny).

I have since discovered a bug that prevents star systems generating properly IF there is more than one star AND there is at least one extra 'orbit set' to be generated (i.e. the second star is not generated to be a 'close companion'). I think I know what the bug is, will keep everyone posted.
 
Excellent work!

I did run into a problem when attempting to generate a system for era 1105 Tavonni in the Spinward Marches, it simply would not do anything until I populated it, then it ran fine. Same thing with 1105 era 494-908.

I have bookmarked your page as a resource as important to me as the TravellerMap.

One thing I would suggest is possibly adding the seed number used to the output.

PS Saving the output as HTML has links to world maps but clicking them results in my computer trying to find a file which fails.

Thank you! This is the kind of testing I need. Note that when you hit the 'generate' button, if there is missing data, it is meant to check the missing data, highlight the text in that edit box in red and refuse to proceed further. Having said this, the highlighting might not be clear enough.

I need to improve the HTML output - I clean forgot that, of course it's going to save the links if I get it to save the whole table. Would you like to keep the links in the downloaded version? If so, I'll make sure I get them to work properly whether or not it's on the page or the downloaded version.

I am very flattered you think highly of it.
 
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