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World Map and T5 System Generator - new release

Question: I notice the Legend for the World Map has a symbol for noble' estate. Does the world profile information cause this to generate/populate on the map? For example, Garda-Vilis should have one (1) each estate or fiefdom for a viscount, marquis, baronet, and knight (BcCD).

At the moment, I am implementing the T5 rules as written:

Traveller Core Rule Book 5.09, page 435:
"Noble Lands Place one Noble Land"

That's all it says!

In the release I have just put out, I have added a map option to switch off placing a Noble Estate. The mapper looks at the Nobles field and if it is blank or the option is switched off, it does not place a Noble Estate. If the option is switched on and there is text in the Nobles field, it places one estate.

What do you think about adding an option to place a number of estates equal to the number of nobles (e.g. 4 in your case)?
 
New release just put out: http://members.ozemail.com.au/~jonoreita/T5 World Map Generator/t5_world_builder.html

Bug fixes including the broken map download buttons.

There are now options to force placement of the Mainworld as a satellite or a planet, or to force it being placed in the Habitable Zone.

Without these options, the system generator will use the T5 rules to place the mainworld, randomly rolling to determine if it is a satellite and if it is, placing one of the Gas Giants in the main world orbit with the main world as a satellite. If there are no Gas Giants, a Big World is placed instead.

The orbit of the main world is determined by flux, with the main world ending up one orbit in or one orbit out from the HZ.

BUT ... the thing I am most proud of is the enhanced System Generation Table. Temperatures are now automatically calculated using Book 6 values.

You can now tweak the position of individual planets in the system by adjusting their base orbit or the decimal of their position. Distance and Temperature is recalculated automatically.

The system table can be downloaded in 3 formats: a plain HTML table format, a plain text format or a CSV format which can be read by spreadsheets.

In a future release there will be a link to a 'world details' page for each world where gravity, orbital period, seismic activity and loads of other goodies from Grand Survey and Grand Census will be present, updated to T5 as needed.
 
I'm frankly in awe; I think having the map generate a location for each estate would be amazing.

Would it be possible, in that instance, for each siting of a noble estate to have a an identifier corresponding to one (each) of that world's nobles (e.g., "BcCD" would mean four such sitings, each tagged with either "B," "c," "C," or "D"?

At the moment, I am implementing the T5 rules as written:

Traveller Core Rule Book 5.09, page 435:
"Noble Lands Place one Noble Land"

That's all it says!

In the release I have just put out, I have added a map option to switch off placing a Noble Estate. The mapper looks at the Nobles field and if it is blank or the option is switched off, it does not place a Noble Estate. If the option is switched on and there is text in the Nobles field, it places one estate.

What do you think about adding an option to place a number of estates equal to the number of nobles (e.g. 4 in your case)?
 
I'm frankly in awe; I think having the map generate a location for each estate would be amazing.

Would it be possible, in that instance, for each siting of a noble estate to have a an identifier corresponding to one (each) of that world's nobles (e.g., "BcCD" would mean four such sitings, each tagged with either "B," "c," "C," or "D"?

Hey, thanks Merc. It really does mean a lot that Travellers like the software. I'm just doing this for fun but it gives me a kick that others find it useful.

I have added placing Nobles Estates for each Noble to the to-do list as a mapping option.

Distinguishing between estates is harder, but interesting. On reflection, the T5 rules discuss different sizes of Noble reserves and estates for different ranks of Noble - so when we drill down to World, Terrain and Local hexes we might have different sizes of estates.

I'll give it some thought as to the best approach. Open to ideas about how it might operate exactly.
 
Just having another play with this.

Absolutely Fantastic.

Now I just need to import data files from Galactic 2.4 :)
 
Major update to the T5 World Builder available at http://members.ozemail.com.au/~jonoreita/T5 World Map Generator/t5_world_builder.html

System map (symbolic, not to scale) now available for generated systems.

You can choose an option to place a Noble Estate for each type of Noble in the system. The correct number of Terrain Hexes are placed for each Noble.

You can give a name to every object in the generated system. Your downloaded data or generated symbol map will have names!

The world map layout has been changed slightly so that the world name that you have chosen appears, and also the 'system name' named for the main world (e.g. "The Regina system").

Other minor and background changes. More details in the Change log.
 
Thanks Orr. But before we get too excited, it doesn't work correctly in Microsoft Edge. Chrome, Firefox work fine. So does Safari; whatever Facebook does with web pages can mess with it too.
 
Some flakiness in Chrome on Mac - selection of individual hexes is down by half a hex or so.

Also, it put an estate in deep sea hex... but then doesn't show it on the hex detail map.

2540 Spinward Marches
Seed 25402540
 
Many thanks aramis - I will check out that system.

Unfortunately it is impractical to investigate the map problem/behaviour on a Mac. One existing limitation is that you have to click on the background of the hex, avoiding the actual map symbol. This makes it difficult for touch screen users I know.

I have released a fix for the Microsoft Edge problem with the system symbol map. I have changed approach so that the symbolic system map is appended below the generated system table. I have verified that it works in Firefox, Chrome and Edge in Windows 10. Would appreciate feedback from Opera and Safari users.
 
Love the new system maps.

Looking forward to when it also generate versions of H,J,K system maps (corrected).

I notice I can select both MW is and is not a satellite and it will still generate a system. A feature ?

Can we edit or create/import a system into your map generator suite?

regards
 
Love the new system maps.
Thank you! But I will always point out I stole the idea from Josh Bell's work at https://travellermap.com/tmp/sys.html

Looking forward to when it also generate versions of H,J,K system maps (corrected).
Forgive my ignorance - what are H, J, K system maps?

I notice I can select both MW is and is not a satellite and it will still generate a system. A feature ?
Yes. In these cases it will make the MW a satellite. Easier than giving the user an error. This is 'documented' in the tooltip text. Hover over each option for more info.

Can we edit or create/import a system into your map generator suite?
I am, eventually, working towards being able to save systems into a local storage profile so you can edit them, save them, and keep working on them another time to take advantage of automatic calculations. In the meantime, there are some features you can already edit: orbital distances from the central star in each orbit set and the name of each object. Adjusted orbits and names are picked up and used by the new system map and in all download options.

I also want to let the user export any saved data onto their computer, allowing them to move data between devices. This is a while away, however.

As a compromise, you can edit the data and then download it as a CSV file. This allows you to edit it with your favourite spreadsheet, adding your own calculations to your heart's content.
 
Looking forward to when it also generate versions of H,J,K system maps (corrected).

Was just looking something up in the T5 Core Rulebook and I realised what you meant: maps in the style of pages 414-416 of the T5.09 rules. Yes, I would love to have scale maps as well as symbolic maps for the system.
 
Also, it put an estate in deep sea hex... but then doesn't show it on the hex detail map.

2540 Spinward Marches
Seed 25402540

My Dear Lord aramis of Aramis.

Let me extend my sincerest apologies at our administrative error in allocating a parcel of land at the bottom of a deep ocean. Even had this not been an error, I am sure your understandable anxiety would have been less had we not compounded our error by not marking the placement of the proposed estate clearly on the ocean floor.

We have corrected our records (our reference: 25402540) and we will publish the corrections in due time. We hope you will be satisfied with the placement of the new estate.

With all due care and kind regards,

Office of Land Grants.
 
My Dear Lord aramis of Aramis.

Let me extend my sincerest apologies at our administrative error in allocating a parcel of land at the bottom of a deep ocean. Even had this not been an error, I am sure your understandable anxiety would have been less had we not compounded our error by not marking the placement of the proposed estate clearly on the ocean floor.

We have corrected our records (our reference: 25402540) and we will publish the corrections in due time. We hope you will be satisfied with the placement of the new estate.

With all due care and kind regards,

Office of Land Grants.

Lord Aramis of Atlantis? :rofl:

regards
 
Was just looking something up in the T5 Core Rulebook and I realised what you meant: maps in the style of pages 414-416 of the T5.09 rules. Yes, I would love to have scale maps as well as symbolic maps for the system.

Yes, just a fill of those (correcting for the various errors) , showing the filled orbits, and like those, not really to scale, with the relevant coloured stars would be cool.

The random but editable capacity to distribute the worlds around a scale map is phase II.


The full planetarium is phase III.

:)
 
"What do you think about adding an option to place a number of estates equal to the number of nobles (e.g. 4 in your case)?"

I think that would be amazeballs.

At the moment, I am implementing the T5 rules as written:

Traveller Core Rule Book 5.09, page 435:
"Noble Lands Place one Noble Land"

That's all it says!

In the release I have just put out, I have added a map option to switch off placing a Noble Estate. The mapper looks at the Nobles field and if it is blank or the option is switched off, it does not place a Noble Estate. If the option is switched on and there is text in the Nobles field, it places one estate.

What do you think about adding an option to place a number of estates equal to the number of nobles (e.g. 4 in your case)?
 
"What do you think about adding an option to place a number of estates equal to the number of nobles (e.g. 4 in your case)?"

I think that would be amazeballs.

It's done - latest release included this feature! It ensures the correct number of terrain hexes are placed for each Noble, so Dukes get more than one World Hex (they have massive amounts of property).
 
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