I have created a World Map generator that uses the T5 World Mapping rules (page 433 of v5.09).
At present it is little more than a proof of concept: input a world name and UWP and add from a selection of trade codes that can't be derived from the UWP. Then input the number of resource hexes.
Then press the Generate Map button. You can download the map in SVG format. This is a simple text file; you can use a program like Inkscape to edit it or export it as a bitmap, or you can view it in most web browsers.
There are a few things still to implement:
I would love feedback. Size 1 worlds were a particular problem.
At present it is little more than a proof of concept: input a world name and UWP and add from a selection of trade codes that can't be derived from the UWP. Then input the number of resource hexes.
Then press the Generate Map button. You can download the map in SVG format. This is a simple text file; you can use a program like Inkscape to edit it or export it as a bitmap, or you can view it in most web browsers.
There are a few things still to implement:
- Twilight Zone worlds; although the option is there, it doesn't do anything. Yet.
- Neaten up the format so that the world name and UWP appear at the top and everything is enclosed in boxes neatly in the style of IS Map Form 8.
- Put some meaningful instructions on the page.
- Add a map key to each map, listing the hexes used.
I would love feedback. Size 1 worlds were a particular problem.