Hey thanks, I'll check that out. Current PRNG is called 'Alea' and it's an object I found on Github: https://github.com/davidbau/seedrandom when I went looking for a way to expose the seed. It's quicker than the default javascript PRNG - but I really would like to let the script make Size 33 worlds mainly so that everything that needs generating within the rules (up to size 20) will definitely not break the script.
It's placing the randomised oceans that is causing the the script to seize up when the job gets too big.
It's placing the randomised oceans that is causing the the script to seize up when the job gets too big.