castiglione
SOC-12
In addition to the T & T solos, other sources for inspiration are:
The Victory Games solitaire wargame AMBUSH also used a paragraph system - paragraphs cross-referenced with hex numbers were used to indicate whether a character triggered an event when they entered a hex on the map, i.e. German machine suddenly opening fire from a neareby house, or a grenade coming sailing out of some nearby bushes, etc. The paragraphs also dictated German tactics.
The new Dark City Games solitaires (based on a simplified version of Melee/Wizard/TFT) also have "flags" within the adventure which indicate when certain events have been triggered, causing the story to "branch". AMBUSH also had event triggers as well.
The Victory Games solitaire wargame AMBUSH also used a paragraph system - paragraphs cross-referenced with hex numbers were used to indicate whether a character triggered an event when they entered a hex on the map, i.e. German machine suddenly opening fire from a neareby house, or a grenade coming sailing out of some nearby bushes, etc. The paragraphs also dictated German tactics.
The new Dark City Games solitaires (based on a simplified version of Melee/Wizard/TFT) also have "flags" within the adventure which indicate when certain events have been triggered, causing the story to "branch". AMBUSH also had event triggers as well.