castiglione
SOC-12
I like the use of cards.
They basically take the place of tables.
They do the same thing but it's less tedious to draw a card and read off the directions compared to rolling some dice and cross-referencing stuff in tables.
I really LIKE how NPC actions are done. That's important in a game that it "tactical". I think that's one of the reasons why T & T solitaires worked so well - combat was VERY abstract. With more detailed combat, writing solitaires becomes a little bit tricky. I think some of the other games which had solitaires which had more tactical combat went the "play the bad guys to the best of your ability" route but that kind of precluded the interesting, diverse yet believable stuff you described.
Was that Her Majesty's Secret Service?
They basically take the place of tables.
They do the same thing but it's less tedious to draw a card and read off the directions compared to rolling some dice and cross-referencing stuff in tables.
I really LIKE how NPC actions are done. That's important in a game that it "tactical". I think that's one of the reasons why T & T solitaires worked so well - combat was VERY abstract. With more detailed combat, writing solitaires becomes a little bit tricky. I think some of the other games which had solitaires which had more tactical combat went the "play the bad guys to the best of your ability" route but that kind of precluded the interesting, diverse yet believable stuff you described.
Was that Her Majesty's Secret Service?