Part Six: Miscellaneous Components
Designed with the help of Sigg Oddra, Dan "far-trader" Burns and BeRKA
The following ship components are presented in a "modular" design; for larger components, simply
multiply the module's base tonnage, cost, personnel requirement and capacity by the number of
modules used. Note that the modules are presented here mostly for the sake of convenience; when
designing a deck plan, feel free to unite several modules into a single, larger facility.
Bar: A shipboard bar requires one Bartender and may seat up to 12 patrons (though it is usually
connected to a larger Lounge). Each module displaces 6 dtons and costs MCr2.
Casino: A luxury gambling hall. A shipboard casino requires three operators and may host 15
gamblers per module. Each module displaces 20 dton and costs MCr5.
Duty Free Shop: A Tax-Free shop, selling various consumer goods to the passengers and the crew
requires one salesperson, displaces 10 dtons and costs MCr2.
Extended Medlab: While each ship has a small medical facility subsumed in its stateroom cost and
tonnage, some designers may wish to include a larger, better equipped medlab in their designs. An
Extended Medlab holds hospital-grade medical equipment and allows for complex medical
procedures (such as extensive surgical operations) to take place; it requires one Medic and treats up
to two patients per module, displaces 8 dtons and costs MCr8.
Factory: A shipboard factory usually produced one product or a series of related products; the types
and amounts of raw materials needed for production are left for the referee's discretion. A Factory
Module requires 10 workers, displaces 100 dtons and costs MCr50.
Grav-Ball Court: An arena fit to play most Grav (or Zero-Grav) enhanced sports displaces 40 dtons
and costs MCr2.
Karaoke Bar: A Karaoke Bar requires one operator/bartender and may sit up to 16 persons (but
usually this will be connected to a lounge). Each module displaces 8 dtons and costs MCr3.
Kitchen (High Class): A kitchen fit to serve rich or noble passengers requires one Chef and one
Assistant Chef and may cook meals for up to 50 persons at once. Each module displaces 10 dton
and costs MCr5.
Kitchen (Vilani): A Vilani-style extended kitchen requires one Chef and two Assistant Chefs and
may cook meals for up to 50 persons at once. Each module 10 dtons and costs MCr10.
Library: A small library combining "hard-copy" and electronic texts as well as other forms of media
requires one librarian, may seat up to 5 persons, displaces 10 dtons and costs MCr5.
Lounge: While each ship has a small galley/mess hall subsumed in its stateroom cost and tonnage,
this facility provides only minimal services fit for a military, exploratory or cargo ship but hardly
enough for a luxury cruiser. A luxury lounge displaces 10 dton, costs MCr2 and may seat up to 20
persons per module.
Machine Shop: A small workshop capable of fabricating some types of spare parts and of repairing
equipment; its exact capabilities and raw material requirements are left for the referee's discretion. A
Machine Shop requires one skilled worker (with the appropriate skill to the item being
produced/repaired), masses 10 dtons and costs MCr5.
Mass Driver: A large magnetic rail-launcher designed for slinging cargoes over interplanetary
distances. A mass driver is too slow and inaccurate to be used in ship combat, but may be used as a
planetary bombardment weapon. It requires a crew of four, displaces 25 dtons, and costs MCr26.
Ore Processing Bay: This huge refinery is capable of processing most compounds found in
planetoids into semi-refined raw materials which could easily be shipped to other locations. It
requires 40 workers, displaces 400 dtons, and costs MCr250.
Scientific Laboratory (Advanced): A full-scale, high-tech laboratory easily reconfigurable for
various scientific needs; it can also be used as a general-purpose lab onboard an exploratory ship.
Each module requires one scientist or lab-tech displaces 16 dtons and costs MCr16.
Scientific Laboratory (Simple): A basic, general-purpose lab designed for frontier use. Each
module requires one scientist or lab-tech displaces 8 dtons and costs MCr5.
Spa: A smaller version of the swimming pool, the Spa requires two operators, may bath up to 15
persons at once, displaces 10 dtons and costs MCR5.
Swimming Pool: An onboard swimming pool, including filtration systems and an airlock to prevent
leaks in the event of shipboard gravity failure, displaces 12 dtons and costs MCr1.
Restaurant (excluding kitchen): A high-class restaurant requires 4 waiters and may seat up to 40
persons. Each module displaces 20 dtons and costs MCr5.
Vehicle Workshop (Full): A workshop capable of performing virtually any kind of vehicle work
(including overhauls, and turret or power plant replacement) requires two Mechanics, displaces
200% of the tonnage of the largest vehicle it could repair and costs 200% of the price of the most
expensive vehicle it could repair.
Vehicle Workshop (Minimal): A workshop capable of doing small-scale repairs to vehicles requires
one Mechanic, displaces 110% of the tonnage of the largest vehicle it could repair and costs 110%
of the price of the most expensive vehicle it could repair.