Imperial Planetologist
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How many subsidized merchant ships does a planetary government subsidize?
The PC ship in The Traveller Adventure is subsidized.It's an answer you'll have to make to fit your own situation I think. I don't even recall any canon examples. There's a few for Free-Traders and various Merchant Lines, but none subsidized that I recall (not that I trust my memory much).
How many subsidized merchant ships does a planetary government subsidize?
Chad Russell said:Subsidized or Privatized Mail Packets and occasional Free Traders are possibly the majority of your off-Xboat-route local traffic.
The PC ship in The Traveller Adventure is subsidized.
Hans
And then the book mentions "Until now March Harrier has been tied down to a subsidy payment and the responsibilities that go with it..." :rofl:
And what happens to them? Are they arrested for their piracy? Are they charged for their other crimes? Do any of them feel the least bit of guilt over being involved in the high crime of Psionics?
NO.
Not only do they get to skate on all the "let's do crime" fun or make any restitution for not servicing the route per the contract. THEY GET A FULL BAILOUT ON THE SHIP TOO!
The March Harrier has been running its assigned route in the Aramis Trace for something over five years. Under its subsidy contract, it must serve its route 70% of the time and is free to serve other worlds, take charters, or otherwise leave its subsidy route for the remainder of the time. It has built up a credit of 80 weeks and can begin operations outside of the Aramis Trace at any time. The ship retains its responsibility to remit half of its revenues to the subsidy holder (payable at any starport type A, B, or C).
Which is what I've done for thirty years.It's an answer you'll have to make to fit your own situation I think.
Done both up to this point.Look at the population code of the world to decide if it can afford to subsidise any traders first, then look at the world's likely trade partners.
Then it's a matter of how many traders you have in your game etc.
You may want 1 subby per trade destination, or you may only want to have 1 subby doing a circuit.
EDIT: Yeah, I vaguely recall the "pay at any A, B or C port" bit too, but there's at least a few times they are hitting below that. And then you get into the whole what happens when you are late with a payment? What is the grace period? What are the penalties? How do they even know you're late or making the payments if you're off route?
Which is what I've done for thirty years.
Now I'm curious about what other referees do, in Actual Play.Done both up to this point.
(and I've always treated the 600ton minimum as a typo that should read 400ton minimum to keep the type R, it's the simplest solution)
But my basic question, do either of these supplements (or anything else for that matter) address some mechanism to estimate the amount of Interstellar trade that occurs for a planet?
I guess regarding subsidized merchants, it's a bit of a catch-22. The intent, of course, being that smaller markets need to subsidize the traders in order to be serviced at all. But after some certain threshold, the market is large enough to where subsidized merchants are no longer necessary.
Still, that 70% struck me as odd at the time too. That's not the rule in the book so it's a special case from the start. And it doesn't really strike me as likely that the government would allow you to accrue that much "free time". What are they supposed to do for "consistent route service" for a year and a half? And what about the "subject to mobilization" clause? How are they supposed to find you if they let you go wandering that far afield and long?
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EDIT: Yeah, I vaguely recall the "pay at any A, B or C port" bit too, but there's at least a few times they are hitting below that. And then you get into the whole what happens when you are late with a payment? What is the grace period? What are the penalties? How do they even know you're late or making the payments if you're off route?