Fair enough. I stand corrected.I gain the chance to use Book 2 only.
Hans
Fair enough. I stand corrected.I gain the chance to use Book 2 only.
Not without lowering he standards for psychological fitness significantly, or moving to unlawful entry training methods. The navy already rejects 10% of applicants as unfit, according to a friend who was a navy recruiting staffer around the turn of the century. Press gangs would most likely only grab more who are unwilling and unfit, or, as with the American Revolution, move people from the non-military half who are suitable to the military side, reducing the merchant marines. The draft didn't work out well for the navy in WWII, either. Yes, it doubled the number of men in the navy, but according to many, it only added 10% to those actually working. And it also rapidly raised the injury and self-injury rates.But assuming for purposes of argument that you are right about the cause of this manpower shortage, it's not really a lack of suitable people, is it? It's a lack of suitable people who are willing to join the Navy. It's nothing a draft (or a press gang!!) couldn't deal with. For historical reasons, the US isn't practicing the draft at the moment, but in a pinch it could.
Worlds have an average Pop Multiple of 5. So you'd have on average, 5 times the above values.If we assume the same rates for spacers...
Then total manpower in space should be Pop-3 and PM÷3, and the merchants should be about the same. So, given Pop Multiple 1:
Pop A = 3,000,000 men
Pop 9 = 300,000 men
Pop 8 = 30,000 men
Pop 7 = 3,000 men
Pop 6 = 300 men
Pop 5 = 30 men
That would be roughly 3 Type Ts per pop 5 world, and 3 type Rs or 4 type As per system...
You have not "gutted the rates a bit". You have, in this instance...So, IMNextSSTU...
Gutting the rates a bit,
... divided them by 600. If your pay was reduced from $60000 a year to $100 a year, would you say it was "gutted a bit"? You have also, and I don't know why, broken up...Pop A = 5,000 men
... the progression between Pop levels. Every population level is 10 times as many people as the next lower one. So why, in your modified formula, does every navy only have 3 times as many people as the next lower one? What did you use as a baseline there? There is absolutely no rhyme or reason I can see.Pop 9 = 1,500 men = 150 ships
Pop 8 = 500 men = 50 ships
Pop 7 = 150 men = 15 ships
Pop 6 = 50 men = 5 ships
Pop 5 = 15 men = 1.5 ship
Pop 4 = 5 men = 1/2 ship
Pop 3 = 2 men – no type T
No, drafting suitable people who were unwilling to volunteer is keeping the standards. Keeping not quite perfect volunteers would be lowering the standards. As for how significantly they would be lowered, that would depend on how many people were needed compared to how many were suitable by the high standards, wouldn't it?Not without lowering he standards for psychological fitness significantly...
Unlawful? Our hypothetical star nation makes the laws....or moving to unlawful entry training methods.
Then lowering the standards would not help a lot. Looks like the draft would be a better solution.The navy already rejects 10% of applicants as unfit, according to a friend who was a navy recruiting staffer around the turn of the century.
I mentioned press gangs as an allusion to the lengths a government will go to to keep its ships manned if it feels itself justified. The "press gang" of any nation sophisticated enough to have psychological suitability tests in the first place would be a selection board. Surely I don't have to explain to you how a draft works? Every potential recruit is required to attend a selection board at a certain age and is tested.Press gangs would most likely only grab more who are unwilling and unfit
In wartime that would undoubtedly happen. In peacetime, just draft another non-spacer civilian. A suitable one, of course....or, as with the American Revolution, move people from the non-military half who are suitable to the military side, reducing the merchant marines.
Ah, but nowadays we have psychological tests to determine suitability. How much more effective tests would they have in the Far Future? Why, the character generation rules give no DMs to getting kicked out of the navy that distinguishes between draftees and volunteers.[*] Obviously the selection board knows how to pick them!The draft didn't work out well for the navy in WWII, either. Yes, it doubled the number of men in the navy, but according to many, it only added 10% to those actually working. And it also rapidly raised the injury and self-injury rates.
There's a difference between having trouble and giving up. The Royal Navy of the Napoleonic Wars had trouble manning its ships. It still manned every ship it could build, steal, or capture.People have trouble with that level of isolation. It's not the crowding, but the cut-off from society that is the big issue.
I'd also like to mention at this point that there are other interstellar nations in addition to the Imperium. The Zhodani Consulate probably wouldn't have any problems motivating people to volunteer for the Navy. The party-run Solomani Confederation would have some, but still less than the Imperium. The Hivers would just have robots do it. It's not like the Imperium maintains its immense Navy just for policing the space lanes.I mentioned press gangs as an allusion to the lengths a government will go to to keep its ships manned if it feels itself justified.
Then again, in Aramis' proposal, it is not possible to wage meaningful interstellar warfare either.
No, drafting suitable people who were unwilling to volunteer is keeping the standards. Keeping not quite perfect volunteers would be lowering the standards. As for how significantly they would be lowered, that would depend on how many people were needed compared to how many were suitable by the high standards, wouldn't it?
I take it nuclear dampers don't exist in your universe either? Nor do orbital or planet-based defenses because people for some reason can't be arsed to man these even though they would not need to be away from the family for more than 12 hours at a time? They'd rather take the risk of being annihilated for granted?Wrong. Meaningful interstellar warfare is DEAD simple, and requires only a single ship loaded with nukes.
There is no such thing as a 500Mt neutron bomb in real life. In fact, all actual implementations of the concept had yields in the low kiloton range.Moreover, with neutron bomb warheads instead (remembering, a 500MT Neutron bomb warhead is in real life under 1Td at TL7.5 or so),
Yes, but that's not the point here, is it? Even if the largest fleet vessel was a 30,000ton Battle Rider, it would still be much larger than the proposed small ship universe.Even under HG, ships over 250KTd have no mechanical reason for existing.
When I served in the German navy, we still had conscription. In fact, I entered the navy as a draftee, and only volunteered after a few months of service. I have never heard of any particular problems with draftees going AWOL, nobody had to beat anybody into submission, and draftees did the same work as others in their rank group.No, the navy has found that drafting people simply ups the AWOL rates. [...] Draftees in the navy have, historically, been BEATEN into submission. Even then, most of the work wound up being done by the volunteers - pressed men were more prone to mutiny, more prone to vanish into uncharted isles and foreign ports... and far more prone to be useless at sea.
I take it nuclear dampers don't exist in your universe either? Nor do orbital or planet-based defenses because people for some reason can't be arsed to man these even though they would not need to be away from the family for more than 12 hours at a time? They'd rather take the risk of being annihilated for granted?
So our space navy uses psycological tests to select draftees who aren't likely to mutiny. In any case, I doubt that things are as bad as your paint it.No, the navy has found that drafting people simply ups the AWOL rates. Much of the problem with the navy is the cramped quarters. Even in WWII, most of the US navy was volunteer. (Often just ahead of being drafted into the army.) THe IJN was also mostly volunteer. And the IJN was a much higher percentage of the Japanese population than was the USN of the US.
Draftees in the navy have, historically, been BEATEN into submission. Even then, most of the work wound up being done by the volunteers - pressed men were more prone to mutiny, more prone to vanish into uncharted isles and foreign ports... and far more prone to be useless at sea.
That sounds extremely unlikely. Sorry, but you can't seriously propose that there won't be plenty of people in any population who would be able to stand the life but simply prefer not to spend several years in any military service at all. It may be less than the 9 in 10 among the volunteers, but to suggest that the volunteers include most of the people who are capable of handling it seems... unsupported even by anecdotal evidence. Just how do you know how many civilians would have been able to handle shipboard life?Most of the people with the mindset to handle the situations aboard ship are likely to volunteer.
I've no doubt that life aboard a ship has its stresses and life aboard a spaceship even more so. I just don't think it's something that would stop most governments from building as many ships as they feel the need for and manning them any way it takes. You could, of course, easily imagine a government that wouldn't do it, for whatever reason. Perhaps the US is one such. But the jump you're making is from the specific to the general, and that simply does not follow.The issues shipboard are enclosed space, long time, drinking your own recycled moisture. (a psychological stress, even tho' it's been purified past the standards for tap water, according to NASA...)
I don't understand this. What does PM 1 mean?Also, Hans, you have again misread the nature of a table. Doing tables as rates for PM 1 is so that the table can be easily used. Not a claim they're all PM1... that's YOUR misread, not my error.
Actually, if I'm not mistaken, and I'm usually not, they first appear in Bk4:Mercenary.Nuke Dampers don't exist in most Small Ship TU's because they don't appear until Bk5:HG.
You wouldn't realistically make it to orbit because before you arrived, you'd already be swarmed by System Defense Boats manned by locals who can finish you off and still be home for dinner, not having to endure the terrible hardships of shipboard life for more than a few hours.But, for the same bang, one can build simple deadfall ordinance about half as effective. Orbit down makes a simple 15 million gram tungsten penetrator a major potential holocaust.
Isn't that completely irrelevant? We're not discussing the difference between Book 2 and Book 5 but between Small Ship universes and Big Ship universes. While Book 2 ship design does not support a Big Ship universe, the reverse is not true; HG can (AFAIK) be used for Small Ship universes with no trouble at all. So to minimize extraneous (i.e. non-ship-size) differences, it makes sense to use HG for the underlying assumptions. Or any other ship design system that supports both small and big ships, of course. Personally I'm partial to QSDS1.5.Nuke Dampers don't exist in most Small Ship TU's because they don't appear until Bk5:HG.
Isn't that completely irrelevant? We're not discussing the difference between Book 2 and Book 5 but between Small Ship universes and Big Ship universes.
So? I trust you're not going to claim that Book 2 is essential to running a small ship campaign. If I were to run a small ship campaign, I'd use QSDS1.5 or possibly GT[*]. Though I'd simply make the ships small by making the budgets small (I did, in fact, at one time work on a Pocket Empires game set in the Sword Worlds subsector during the Five States Era. Sadly, it never got off the ground.)Most people using Small Ship Universes also use only book 2.
Not under potential discussion by me. I consider the distinction completely moot (As well as missing various rules sets, such as MT and GT). I touched off this sub-thread by stating that in a setting that allowed umpteen big ships, limiting the size of ships would merely result in the navies having umpteen hundred small ships. Nowhere did I mention a specific rules set. You countered by claiming that there wouldn't really be enough people to man umpteen hundred small ships. I'm embarrassed to admit that I completely missed that you were shifting the goalposts. If you don't have enough men to crew umpteen hundred small ships, you won't have enough men to crew umpteen big ships[*]. Going by the RAW (Rules As Written), there is no such problem with manning as many ships, big or small, as you can afford. And that applies equally to Book 2 and HG.There are 3 different paradigms under potential discussion...
LSHGU
SSHGU
SSBk2U
You would have to amend RAW HG by one line -- though possibly a whole paragraph would be more customer-friendly -- to make it apply to a small ship universe, sure. "Ships bigger than 5000T don't work". So what? Rules are supposed to reflect the setting. If you can't use the rules to emulate the setting you want, just change the rules to emulate the setting you want.A small ship HG universe has no reason to stay a small ship universe. The optimal ship size mechanically is over 50KTd (not much over, but over - has to do with spinals). At least, not unless one is imposing other limits, like limited persons capable of adapting to life aboard, or some other means of limiting it.
Actually, just removing spinal mounts would do the trick as well. Do that and the rationale for big ships is gone from HG. You'd be looking at a universe where the main offensive weapons for warships are missile bays, backed up by lasers and sandcasters (non-spinal PAs and meson guns are basically worthless, as are plasma and fusion guns unless you modify the rules.) Tweak the combat rules a bit (reduce the size DMs to hit a little, for example) and you're set to go.You would have to amend RAW HG by one line -- though possibly a whole paragraph would be more customer-friendly -- to make it apply to a small ship universe, sure. "Ships bigger than 5000T don't work".
Actually, just removing spinal mounts would do the trick as well. Do that and the rationale for big ships is gone from HG. You'd be looking at a universe where the main offensive weapons for warships are missile bays, backed up by lasers and sandcasters (non-spinal PAs and meson guns are basically worthless, as are plasma and fusion guns unless you modify the rules.) Tweak the combat rules a bit (reduce the size DMs to hit a little, for example) and you're set to go.
Well, as I said you would need to tweak it a little to work better with small ships. Besides adjusting the size DM (say -1 for small craft, +0 for ships under 1000 tons and +1 for ships above 1000 tons), halving agility modifiers at short range will go a long way in doing so. Also get rid of the +6 damage DM for non-spinals. That makes more sense and will reduce non-meson weapons' comical ineffectiveness against armored hulls.You still have a combat system that requires at leas 20 weapon mountings to reliably do damage.