I'm trying to really visualize the gritty details of starport landing pads. I want to see the layout and the way it operates. But I'm having a few problems with what's out there.
There are two common models:
1) Mos Eisely Circular Landing Bay (I like this!)
2) Modern Airport Style Hard Standing, Jesse De Graffe has done plenty of illustrations of this.
http://kenoreyal.tripod.com/sitebuildercontent/sitebuilderpictures/marava_port_two001-70.jpg
I've looked at the Bob McWilliams style parkbay (used in White Dwarf and the excellent web supplement Starport!)
I've also looked at the GURPS Starport parkbay, which I like, but has problems with getting out cargo.
So in the end I decided to sketch out my own version, in blocs of six, with cargo lanes for grav-lifters, passengers arriving via subway or foot tunnel (for emergencies or cool running firefights), offices/lounge for use of the crew as a business centre during the week, and crash/fire/rescue services serving each group of six parkbays. This template I envisage being replicated multiple times on a single starport. I sketched out another version where the parkbays are instead arranged in a circular (if you like the circular motif).
Its all hand-drawn (sorry!) but it means its very changeable, for any great ideas you might have?!
I envisage the freight terminal and passenger terminal being more like 'departures' for your set of gates; with a central passenger terminal further away handling arrivals/tickets/shopping/customs etc.
There are two common models:
1) Mos Eisely Circular Landing Bay (I like this!)

2) Modern Airport Style Hard Standing, Jesse De Graffe has done plenty of illustrations of this.
http://kenoreyal.tripod.com/sitebuildercontent/sitebuilderpictures/marava_port_two001-70.jpg
I've looked at the Bob McWilliams style parkbay (used in White Dwarf and the excellent web supplement Starport!)

I've also looked at the GURPS Starport parkbay, which I like, but has problems with getting out cargo.

So in the end I decided to sketch out my own version, in blocs of six, with cargo lanes for grav-lifters, passengers arriving via subway or foot tunnel (for emergencies or cool running firefights), offices/lounge for use of the crew as a business centre during the week, and crash/fire/rescue services serving each group of six parkbays. This template I envisage being replicated multiple times on a single starport. I sketched out another version where the parkbays are instead arranged in a circular (if you like the circular motif).


Its all hand-drawn (sorry!) but it means its very changeable, for any great ideas you might have?!
I envisage the freight terminal and passenger terminal being more like 'departures' for your set of gates; with a central passenger terminal further away handling arrivals/tickets/shopping/customs etc.
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