You can build a role playing ship combat system out of this:From what I have seen the chance of a TPK is too high. I will avoid ACS combat when I can or do some hand-waving when I can't.
Cheers,
Baron Ovka
So there is all the stuff the pilot can do, all you need to do is add stuff for other characters to participate:Assume a hostile attack on a pinnace (small craft) flown by a character with ship's boat-2.
Throw 10+ for the pinnace to escape on contact and avoid the attack; DM +2 based on the skill.
Throw 8+ to avoid being hit by enemy fire if the escape attempt fails; DM +2, again based on the skill.
Alternate these throws until either escape succeeds or the craft is hit.
If the pinnace is hit, throw 5+ for it to be crippled and boarded; 4- for the craft to be destroyed; no DMs apply to this throw for damage type.
From what I have seen the chance of a TPK is too high.
Thus IMTU at least, both the lethality and expense of space combat may be largely tempered; while it remains something which responsible PCs should seek to avoid, it can be survivable, both biologically and economically.
YMMVIYTU, of course...
Furthermore, given the widespread references to Hortalez et Cie in canon, I presume that the crushing costs of permanent, reliable spacecraft repairs may be covered by insurance. In the case of subsidized/mortgaged vessels, the insurer is probably another branch of the lending agency, and the premiums are included in the monthly payments. Damages resulting from malfeasance or misfeasance on the part of the insured will, of course, increase the premiums and therefore raise the monthly payments above their original level.
For vessels that are paid off and owned free and clear by persons who are not deep-pocketed nobility, IMTU spacecraft insurance may be purchased at the market rate, starting at 0.1% of the vessel's value monthly, and being adjusted upward in response to claims (particularly those that are sketchy or suspiciously frequent) and/or overtly risky PC behavior. This also provides a bit of post-mortgage-payoff financial leverage over the PCs for the ref to use when necessary.
It seems whenever you try to get deeply into the rule mechanics besides rolling up characters you step into a vague void. Sometimes I wonder if this whole thing isn't just a smoke and mirrors act to make money.
I really tried to play and understand Traveller space combat at one point. It seems whenever you try to get deeply into the rule mechanics besides rolling up characters you step into a vague void. Sometimes I wonder if this whole thing isn't just a smoke and mirrors act to make money.o:
Traveller needs a way to resolve ship combat as a role playing encounter rather than 'right lads let's get the hex mat out'.
There are many ways to do this but the key points are:
all of the players must be active
player decisions should matter
it should be exciting.
There is nothing exciting about breaking out the Mayday box to resolve an encounter between a PC ship and a hostile, there is nothing exciting about ten minute to half hour turns, there is nothing exciting about the one player who can understand vector movement taking over, there is nothing exciting about two dice rolls resulting in TPK.
Don't get me wrong, I love wargames and boardgames.
But most of the player's I have run Traveller for over the years hate them. Their eyes glaze over at the mention of Mayday, Brilliant Lances, even Power Projection.
If I build the tension while they try to identify the bogey, if I keep them all interested by giving them something to do, and if the ship combat can be resolved as fast as a fire fight then they love it.
I do use counters or ship minis if available (mine are under lock and key) and either a simple range band system or a circular radar template I stole from Grand Survey (print it out on acetate or laminate it and you can use it over and over).
I do not break out wargame mini rules for personal combat and I do not break out a boardgame to resolve vehicle or ship combat during a role playing game.
I have played and refereed for groups who used Striker for every personal combat and Mayday-LBB2 hybrid for every ship combat.
In such games the combat took over the whole evening - that's not a role playing game it is a wargame.
I would love to referee/play in your group
My first love was wargames, my first real wargame book was the Airfix Napoleonic rules as a Christmas present (1974).
I started with avalon hill's PanzerBlitz
LOL! Maybe Traveller could make money if it licensed D&D5E as its engine.
The problem is that combat is difficult. Once you get into combat, Traveller maybe has some schizophrenia. Combat tends to be more wargame-like than the rest of the game. Details and complexity threatens to eclipse the Rich Decision-Making Environment that Marc aspires to.
5E has gone to an OGL SRD...
Huh?