First off, I don't want to get into a super gear-headed discussion of how a Jump drive gets you from point A to point B, mainly because I know that I would be totally lost by the 2nd or 3rd post and look like this guy -> 
No, what I want to know is the higher level concept of how jump drives work in relation to power and fuel requirements. I am primarily interested in MgT (both 1st and 2nd Edition) since that is what I play, but I do want to know how other versions of Traveller handle it. I will start off with describing how I thought it worked until some recent reading and discussions made me start to doubt myself.
First, a very simplified description of how I think "jumping" works...
Making a ship jump requires a LOT of energy that is all expended at the time the jump is initiated. This creates the "jump bubble" that allows the ship to travel great distances. After that the only power requirements of the ship is for the general operation (life support, etc) during the time the ship is in jump. When the ship arrives at it's destination that "jump bubble" "pops" releasing a significant amount of that energy into space which is what sensors might see when they detect a ship arriving in a system.
In a standard ship I have always assumed that the power plant provides the power to the jump drive by burning the required amount of fuel and "charging" the drive up. Then after the course is plotted and all parties make the required checks the jump is "triggered" and off you go. However, while working on the design of the Normandy Class Stealth Scout, talking to others, and reading the MgT2 ship design books I have come to think that I might be wrong in that assumption.
So I decided to check it out and found conflicting information. These quotes support the fuel-direct-to-jump-drive method:
This quote from CT and a diagram I found from MegaTraveller both support the Power Plant supplying the power:
And these two from Traveller5 seem to contradict each other and support both ideas....
So my question is, which way is it supposed to work: Does the Jump Drive draw the required power from the ship's power plant or does it burn the fuel directly? (Or is it one of those things that is left to the GM to decide?)

No, what I want to know is the higher level concept of how jump drives work in relation to power and fuel requirements. I am primarily interested in MgT (both 1st and 2nd Edition) since that is what I play, but I do want to know how other versions of Traveller handle it. I will start off with describing how I thought it worked until some recent reading and discussions made me start to doubt myself.
First, a very simplified description of how I think "jumping" works...
Making a ship jump requires a LOT of energy that is all expended at the time the jump is initiated. This creates the "jump bubble" that allows the ship to travel great distances. After that the only power requirements of the ship is for the general operation (life support, etc) during the time the ship is in jump. When the ship arrives at it's destination that "jump bubble" "pops" releasing a significant amount of that energy into space which is what sensors might see when they detect a ship arriving in a system.
In a standard ship I have always assumed that the power plant provides the power to the jump drive by burning the required amount of fuel and "charging" the drive up. Then after the course is plotted and all parties make the required checks the jump is "triggered" and off you go. However, while working on the design of the Normandy Class Stealth Scout, talking to others, and reading the MgT2 ship design books I have come to think that I might be wrong in that assumption.
So I decided to check it out and found conflicting information. These quotes support the fuel-direct-to-jump-drive method:
Total fuel storage for a ship must be indicated in the design plans.
There is no cost, but the capacity does influence how often the
ship must refuel. Ships in Traveller use the same fuel – hydrogen
– to power both the Jump drive and the power plant – the main
difference is how much they use up. (MgT Core, pg 107)
Jump Drives
The fuel tankage needed for a jump drive is related to the size of the ship and the length of the jump, as follows;
10% of the total tonnage of the ship, multiplied by the maximum jump score of the drive
The result of this is the number of tons that needs to be dedicated to jump fuel. MgT2 Beta High Guard, 02 - Ship Design, pg 6)
This quote from CT and a diagram I found from MegaTraveller both support the Power Plant supplying the power:
A ship requires fuel for its jump drives and for its power plant; the power plant converts fuel to energy for computers, jump drives, maneuver drives, weapons, and screens.(CT B05 High Guard 1980, pg 22)
And these two from Traveller5 seem to contradict each other and support both ideas....
Ships require a power source to support its drives and
routine operations. Power Systems process fuel (or do other
things) to provide the energy required.
Jump Fuel. Fuel equal to 10% of Hull times the Jump in
parsecs is required at the initiation of Jump. (Traveller5, pg 319)
So my question is, which way is it supposed to work: Does the Jump Drive draw the required power from the ship's power plant or does it burn the fuel directly? (Or is it one of those things that is left to the GM to decide?)