See that most those questions are version dependent...
IIRC someone told here than in MgT:TCS they are represented. but I don't onw it, so I don0't know exactly how they are rated.
MT has its equivalences, and MgT modiifes damage by a factor of 50. If I understood well what otehrs have told, Striker has them too. IDK about other verions, but, in genenral, one way or another, the meaning is personal weaponry is ineffective or nearly so against starships, while a starship weapon against a personnel or vehicular scale means a kill.
that would be me that told you, although only Spinal railguns are in TCS, the other sizes are in high guard. in the 2nd edition, they have moved all of them into HG2e.
in MgT, they appear in 3 rough sizes: Barbette, Bay and Spinal. railguns behave slightly differently at all three levels.
a defining characteristic of railguns in MgT was short range. barbettes and bays had a max range of Short, while the spinal mounts can reach out to Medium.
barbettes were dropped form MgTe2, but in 1e they were a 3d6 weapon, with 20 shots/ton for ammo.
bay weapons were a whole battery of railguns mounted in Parallel which have an autofire ability, unique among starship weapons in MgT . damage is still 3d6 a hit, with ammo still 20/ton (though 2e moves to counting ammo in "attacks" instead)
spinal mounts get a armour penetration ability that lets them ignore a certain number of armour points when they hit. generally smaller and cheaper, with a lower TL than particle and meason weapons, they are completive with particle spinals, but after tl12 and the introduction of mesons, they fall behind.
in short the railguns in MgT are best used in a close range brawl, where they can swamp a target with hits (which are not subject to point defence, either)
edit:
the above is true for ship to ship weapons. their is a separate "ortillary" type bay weapon intended for ground support. its described as "a single hit form a ortillary railgun is like a tactical nuclear strike". They suffer heavy penalties when trying to target a spaceship. damage is 12d6 in 1e, and in 2e is 2DD ("Destructive" dice, which are multiplied by 10)
as mentioned, when translating between starship and personal scale, damage is multiplied by 50 (so the 2e ortillary gun does 2d6 x10, then x50, or in other words, it does 1,000-6,000 damage)