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Interplanetary travel passage cost

My brain's gone soft(er): I remember the formula for chartering a boat or small craft, but what is the cost for booking passage between worlds in a system?

I know I saw it someplace but it's late, I'm tired, and my Google-fu is weak(er than usual.)
 
LBB2.81, p9:
Charters: Standard price to charter a non-starship is Cr1 per ton per hour, usually with a twelve hour minimum.

This is the closest you'll get to the price for chartering an interplanetary craft (of any displacement).
The cost for booking a passage will vary depending on "a variety of other factors" (such as crew size, maintenance expenses for the craft, etc.).
 
LBB2.81, p9:
Charters: Standard price to charter a non-starship is Cr1 per ton per hour, usually with a twelve hour minimum.
Right . . .

I remember the formula for chartering a boat or small craft . . .
. . . I got that, but I thought sure I saw something about ticket prices for travelling from one world to another - I just can't recall where: an adventure? a supplement? 😕

I tried checking different books about small craft - the Avenger GAS series, LKW's small craft guides - but so far I haven't found a rule on it.

Mainworlds with in-system colonies will almost certainly have some sort of regular service between worlds; there's also probably a fair amount of thumbing a ride, too.

Payment in strawberries might be an option. 🍓:sneaky:
 
A-ha! This may be what I was thinking of, from TTB, p. 53:

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That's orbit-to-surface, so probably comparable for satellite-to-planet as well and maybe 1.5 to 2.0 times more for interplanetary service, depending on demand.
 
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Right . . .


. . . I got that, but I thought sure I saw something about ticket prices for travelling from one world to another - I just can't recall where: an adventure? a supplement? 😕

I tried checking different books about small craft - the Avenger GAS series, LKW's small craft guides - but so far I haven't found a rule on it.

Mainworlds with in-system colonies will almost certainly have some sort of regular service between worlds; there's also probably a fair amount of thumbing a ride, too.

Payment in strawberries might be an option. 🍓:sneaky:
I worked out the costs for MgT1... over on RPGGeek.com.
But such cost-based numbers are edition specific as ship designs are edition specific.

I had put them on my blog here first, but the blog system went away with the new system.
 
I worked out the costs for MgT1... over on RPGGeek.com. . . . But such cost-based numbers are edition specific as ship designs are edition specific.
Interesting idea to tie in-system passage to acceleration.

The Reaginworld Belt, site of my current campaign, is mostly inside the primary's jump shadow, so transit between the two main stations is entirely by maneuver, which is how this question came up.

As I said, there's a lot of thumbing a ride (belters look out for one another) and hailing a cab (charter) but regularly scheduled service (the crosstown bus) isn't out of the question.
 
Interesting idea to tie in-system passage to acceleration.

The Reaginworld Belt, site of my current campaign, is mostly inside the primary's jump shadow, so transit between the two main stations is entirely by maneuver, which is how this question came up.

As I said, there's a lot of thumbing a ride (belters look out for one another) and hailing a cab (charter) but regularly scheduled service (the crosstown bus) isn't out of the question.
Given that the travel time matters, and costs differ by acceleration, there's no better way.
 
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