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13 months a year, right?

Months aren't officially part of the Imperial Calendar, but are used for salaries and mortgage payments and the like. But, they seem to be 4-week months of 28 days. So, one needs to figure 13 months per year, correct? (28x13=364).

I don't have my materials in front of me, but is that how the ship mortgage payments are set up?
 
Months aren't officially part of the Imperial Calendar, but are used for salaries and mortgage payments and the like. But, they seem to be 4-week months of 28 days. So, one needs to figure 13 months per year, correct? (28x13=364).

I don't have my materials in front of me, but is that how the ship mortgage payments are set up?

Ship mortgage payments assumes 12 payments per year.


Hans
 
This may vary by version - for CT (LBBs 1-3):

Supp 12 states 'months of about 28 days'. The about might refer to the extra day (Holiday). You could keep Earth's calendar months - but that seems at odds with the Imperial Calendar...

Ship payments are 1/240th price per monthly payment for 480 months over 40 years - so, 12 payments a year as Rancke2 posted.

So one could use 28 day months with a payment free month, or the 29 days as accumulated annual grace period...

Other monthly costs really don't talk about annual amounts - so 12 or more months per year - <shrug>... just affects people's meta-intent calculations ;)
 
I treat the 13th month as vacation to coincide with the annual maintenance time. Ship payment "free" month, still have to pay crew but more time to get cargo as opposed to freight.
 
funnily enough this has just come up in the new campaign I started yesterday.... and my crew is about to be charged with piracy as they misjumped 14 sectors on their second jump Oo well into zhodani space! There is no way a jump 1 ship will get back in time to pay their debt or even avoid charges of piracy (zhodani planet that is jump 2 from anywhere....) It really was not the campaign I was planning but sometimes people and mechanics make campaigns go astray!
They were headed to make their first payment on their free trader and they will be VERY late on their freight shipment.


Ruie 1809 to Retinae 0416

d6 3 x d6 5 = 15 d6 5 for direction
15 would have killed them (as they would be out of fuel in empty space) so I allowed them to break out at 14....
 
A bit sideways to the thread...

Ruie 1809 to Retinae 0416

d6 3 x d6 5 = 15 d6 5 for direction
15 would have killed them (as they would be out of fuel in empty space) so I allowed them to break out at 14....

Wise, I'd have done the same, though my curiosity is peaked, no d6 # for weeks?

Missed it? Skipped it? Lucked out and rolled a 1?

I get the feeling everyone else misses that :)

Or does it not appear in later (post CT) rules and I've forgotten or not noticed?
 
A bit sideways to the thread...



Wise, I'd have done the same, though my curiosity is peaked, no d6 # for weeks?

Missed it? Skipped it? Lucked out and rolled a 1?

I get the feeling everyone else misses that :)

Or does it not appear in later (post CT) rules and I've forgotten or not noticed?

Well my post was sideways as well.... But mgt does not appear to have that. (of course 1st time using mgt. )
 
I treat the 13th month as vacation to coincide with the annual maintenance time. Ship payment "free" month, still have to pay crew but more time to get cargo as opposed to freight.

This is brilliant. Will acquire for my campaign. That is if the repo men don't reposes the ship before they can catch up back payments.....
 
I use a variable length month. 4weeks, 4weeks, 5 weeks repeated 4 times to make easy quarters and half years - not that any rules actually use them.

In a trade campaign (not that we have go to that bit yet), this gives a chance to catch up - if you push the 3rd month you can do 3 runs, and gives times for out of trade activity (a week per port) for most months.
 
On a side note:

The ship will be overdue for their ship mortgage.
The ship with be overdue to deliver it's cargo of freight.
The ship will be overdue for it's annual maintenance.

Why wouldn't the ship be considered lost and presumed destroyed? The Imperial authorities can't automatically assume that the crew skipped off with the ship. They would also check the passenger lists to see if there was a 'known criminal' that might hijack the ship.

Just some ideas.
 
funnily enough this has just come up in the new campaign I started yesterday.... and my crew is about to be charged with piracy as they misjumped 14 sectors on their second jump Oo well into zhodani space! There is no way a jump 1 ship will get back in time to pay their debt or even avoid charges of piracy (zhodani planet that is jump 2 from anywhere....)
I agree that they're screwed as far as the bank is concerned, though depending on the market in second-hand ships the bank MIGHT be content to add the missing payments plus interest plus a fine to the loan (That really depends on which options is most advantageous for the bank). But they are unlikely to be slapped with any criminal charges, let alone piracy. A misjump must be a pretty blatant example of an act of god. So as long as they make a good faith effort to return to talk to the bank as soon as possible, they should be in the clear on that score.

It really was not the campaign I was planning but sometimes people and mechanics make campaigns go astray!
Which is fine if you have the time or improvisational ability to scrap one campaign background and make up another one on the fly. In my campaigns players know that there are meta-limits to their roamings. I got too much time and effort invested in detailing the Duchy of Regina to welcome a permanent change of venue to somewhere else. (An excursion to some faraway world (20, even 30 parsecs away!) is fine, but for my campaigns the main stomping grounds are and will remain the Duchy of Regina).


Ruie 1809 to Retinae 0416

d6 3 x d6 5 = 15 d6 5 for direction
15 would have killed them (as they would be out of fuel in empty space) so I allowed them to break out at 14....
Oh, 14 parsecs, not 14 sectors! I thought it sounded a bit much. ;)


Hans
 
This reminds me of a great planet conflict idea I had in my last gaming group. Look at the US and Britain (London for sure) transition from old style (OS) to new style (NS) dating.

Geo Washington loved it, middle and lower classes were super pissed off, riots and arson. The cause? The date jumped forward from Caesar's calendar to the Pope's. Julius screwed up the number of leap days per 1,000 years.

The world of X is updating from First Imperium to 3I dating. All work is paid per day, all the working class rent living units from the hereditary ruling class on a month to month rent from which family profit and government funding are both taken. The leap forward for the date will result in a 5 day month for rent, which most cannot afford.

Given a choice between hating their social betters and 3I citizens, most of the locals decide the off planet crowd are evil one weekend night the week prior to the adjustment, fueled by alcohol and recreational drugs. The characters are trying to barricade a Startown bar 12 blocks from fence, to live until things die down, but the locals have found a chemical tanker...
 
Isn't it set up that way because there are no payments due the month you get maintenance?
Canon is silent on the subject (Unless FT has something to say about it). I think it's set up that way because the author failed to think about the ramifications.

IMTU the due dates are days X*30 for X = 1 to 12. I.e. days 30, 60, 90, etc.


Hans
 
Isn't it set up that way because there are no payments due the month you get maintenance?

Except that annual maintenance is only 2 weeks...

I think it's set up that way because the author failed to think about the ramifications.

That's my guess too.

The way I do it is to work payments out annually then divide by the 25 "trips" (2 weeks per, leaving out the 2 weeks "free" for annual maintenance and Holiday) to avoid the issue.
 
13 months?? What, your world has more than 336 days in a year?

The Imperial Calendar don't need no stinking world with 365 days. Every world must comply with the Imperial Calendar! All hail the mighthy Imperial Calendar! Comply! Comply! Comply!


Hans
 
On a side note:

The ship will be overdue for their ship mortgage.
The ship with be overdue to deliver it's cargo of freight.
The ship will be overdue for it's annual maintenance.

Why wouldn't the ship be considered lost and presumed destroyed? The Imperial authorities can't automatically assume that the crew skipped off with the ship. They would also check the passenger lists to see if there was a 'known criminal' that might hijack the ship.

Just some ideas.

Indeed... after a check of all systems within J2 of the departure system (ship was specified as a J1) finds no trace of the ship, nor any reports of it refueling or even being spotted, the bank will assume "misadventure" (insurance term for accident) and file the appropriate loss claim with the hull-insurer. The insurance company will pay out to the cargo's owner/consignee and the listed next-of-kin of the ship's crew and passengers, and both will move on to the next case.

By the time the ship gets back to where the bank and insurance company can be contacted they (and the ship) will be in the "inactive, lost in space" file.
 
I've always played misjumps as 1d6 rolls of 1d6 per distance and 1d6 per direction each, giving more possible places where they can lead you (well that was the theory, most times the misjump ended where the referee choosed in range).

I understand rules say 1d6 x 1d6 parsecs in a straight line in the direction choosed by 1d6, but that leaves most of the area unavailable for a misjump, and I've always found it 'unrealistic' (as much as this word can be used).
 
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