While I also like to offer the players more career choices than most other ver-I can get all those from CT B1 Other too. Of course my way may require more imagination as some skills won't be spelled out for me.
sions of Traveller did (with TNE an exception), the more interesting part for
me are the mishaps and events of the MGT character generation, because
they make it somewhat easier for the players to develop a background and
history for their characters.
And, with a little additional work, one can change and expand those mishaps
and events tables for a specific setting, creating a connection between the
history of the setting and the history of the characters.
So, when a new character is generated for my setting, the player will know
exactly what historical events (police action, political scandal, scientific dis-
covery ...) of the setting his character was involved in, and what the cha-
racter's role and the outcome for him was.
Of course, any roleplaying game could do without such a system, but for me
it gives a bit more colour and depth both to the setting and campaign and to
the characters.