Hi
In general, "hobby skills" are very specialized, they give a very high level of
competence in a very narrow part of a professional field, but the amateurs
usually lack the broad knowledge to cover all of the entire field of a profes-
sion, which is what makes a master of a profession.
Hi,
I guess I'm just interpreting things a little different than you. To me it would seem that if someone is skilled enough to compete and win at the national level or compete at an international level I'd consider them above a 'journeyman' level ability in that skill.
As far as breadth of skills goes, in looking through the Core Mongoose Rulebook, one thing I notce is that in their example on skill levels they suggest that a Medic 2 or 3 might be considered a Doctor (I suspect with the level 2 character perhaps being relatively new in his or her profession, but the level 3 character being a bit more experienced) however the book suggests that a character with a level 4 medical skill might be a "famous surgeon or specialist".
For simplicity in the game though, there doesn't really appear to be any real distinction between a famous surgeon or a famous toxicologist when it comes to tring to treat your character's battle wounds (I believe that they both get the same bonuses for having a Medic 4 skill rating).
Similarly, with regards to the Mechanic skill, the game doesn't really appear to differentiate between an all around general Mechanic 3 or someone who specialises only in automobiles (or for that matter someone who only specialises only in say diesel engines or automatic transmissions in an automobile etc). However, just like with the Medical skill I would suspect that it would be possible for each of these characters to be considered a Mechanical skill level 3, if they spent enough time working and training at that profession.
Another consideration might also be a military Sniper (which I think may have been mentioned in passing by another poster). Unfortunately, I do not have my copy of Mercenary handy right now, so I don't know if there have been changes from the Core rulebook, but using the Core rulebook as a guide, for a character that has been militarily trained to be a sniper I would expect him or her to not only be skilled above a 'journeyman' level in Slug Rifle or Energy Rifle, but I would also expect them to be highly trained in either Survival or Stealth as well.
Another example to maybe consider is Professional Poker. Here in the US, if you have basic cable TV its hard not to stumble across a Professional Poker game on some channel or another. One thing I've noticed from watching is that for the people that make it to the final table, alot of them claim to have spent extreme amounts of time practicing to have gotten that far, and as such because of their success in getting that far and the amount of time they have spent practicing, in Traveller terms I wouldn't be surprised if they would be considered to have a Gambling skill of level 3 or more.
However, many of these people either have a day job or at least started out with a day job that supported them while they were practicing, and some of them apparently were quite successful in those jobs. As such, if any of these people were Traveller characters it may well be possible that some of them might be considered to have both Gambling 3 (or more) as well as a high rating in some other skill related to their original profession.
Because of stuff like this I'm not necessarily turned off by the thought of some characters having a skill rating of 3 in two different areas. Anyway, just some thoughts.
Regards
PF