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5.10 Errata Thread?

B2 p209 is just an overview explaining the terms, no quantities of anything is given.

The procedure for buying cargo is on p221, the available quantity is given by p220 as you note.

The Cargo ID can be determined as per p210.

It looks fairly similar to previous editions, and a well-defined procedure?

Agreed, the rest is fine, just cannot see how to calculate the cargo quantities. I seem to recall in previous editions various sized lots being available. Perhaps the intention was simply that, as a specualator, you can just buy up to 100 tons cargo each day, until the hold is full, although each lot, whilst having the same trade descriptor, they will have differing randomly created details?

regards
 
Perhaps the intention was simply that, as a specualator, you can just buy up to 100 tons cargo each day, until the hold is full, although each lot, whilst having the same trade descriptor, they will have differing randomly created details?

Agreed, that is my understanding.
 
Thanks for that. The circle is complete. ;)

Two thoughts:

The matter was not cleared up from 5.09.

You could think of the specific items having different values whilst the dton values are all the same, the difference being packaging etc. I appreciate that this might not survive analysis based on the known values of some real items, but may be an acceptable hand wave given the generally small cargos carried.

regards
 
No atmosphere type definitions

Textual error, Book 3 (mainly):

Atmosphere Types are not described anywhere in the text.

Lots of charts showing which atmosphere is represented by which UWP code, but no definitions of "Tainted", "Exotic", "Corrosive", "Insidious", "Dense - High", "Thin - Low", "Ellipsoid", etc. And no explanation of which ones are breathable and which are not.

Basic information for first-time Traveller players, but somehow left out completely.
 
Book 1 Pages 81, 82, 86.

Textual Error

The charts for military rewards are incorrect. They show that you receive XS Exemplary Service Badge for passing the Risk roll, and also XS in addition to a medal for passing the Reward roll.

Contradicts the info on Medals Book 1 page 67.

In version 5.09 you would receive a campaign badge for passing Risk or Reward, plus a medal for passing Reward. This is consistent with the Medals description and the examples.
 
Book 3, page 127, ArmorMaker: Options: Standard Subsystems Table

In T5.09, the columns and rows in this table were exchanged, making it very difficult to interpret. This has been fixed in T5.10 but some of the values make no sense.

Suit Comms are listed as "Grid".
Suit Controls are listed as "AutoPilot".
Unit Controls are listed as "Autopilot".

Grid Comms are inappropriate for an unpowered suit.
Autopilot Controls are inappropriate for an unpowered suit.
Autopilot Controls are inappropriate as a standard control setup for a unit.

Standard Suit Comms should probably be "Standard".
Standard Suit Controls should probably be "Self".
Standard Unit Controls should probably be "Manual".
 
Hi,

If I remember well Marc Miller wrote he would publish a T5.10 errata.
I hope it will include all this thread remarks.

Does anybody have any update on this ?

Thanks,
Jean-Nicolas
 
Book 3
Page 13
Second Column
Extended System Contents Table
Errata


I believe
Core= 11 or less (on 2D) 91%
Should be
Core= 10 or less (on 2D) 91%


11 or less would be 97%

Cheers,

Baron Ovka
 
Not so much Errata: Filled form examples

I know, late to the party.

Where can I find examples of Character and Ship forms filled out? I'm trying to get stuff set up to run a game. I think I understand the Ship forms, but an example would make it clearer (100T Scout, Far Trader, SDB, etc.)

I have all of my materials (going back to LBB) so can fall back as needed.
 
Location: Book 3, page 25, Table A: Atmosphere

Type of error: Textual / Consistency error

From MegaTraveller through T4, Atmosphere E was defined as "Ellipsoid", while Atmosphere F was "Thin, Low".

Then in MongT (and its descendants, Trav SRD and Cepheus), transposed these definitions: E was now "Thin, Low", while F became "Unusual" (which includes Ellipsoid as well as some other types).

In T5.10, the table for generating a world's atmosphere (Book 3, page 25, Table A: Atmosphere) says:
"E Thin Low"
"F Unusual"

This suggests that T5.10 would now be consistent in this respect with MongT/Cepheus, and not consistent with previous Traveller versions.

However, in all other instances, T5.10 defines E as "Ellipsoid" and F as "Thin, Low."
These include:

Book 1, page 220,
Book 3, pages 90 (two tables), 143, 144, 251.

It appears that the Atmospheres table on page 25 of Book 3 is the only table to use the MongT/Cepheus atmosphere definitions. The rest of T5.01 does not.

Also Book 3, page 79 under Chasm and Precipice are Related:
"Chasm produces the only hospitable or habitable locations on Atmosphere=F Thin Low worlds."

And for the record, CT (Book 6) also described E as ellipsoid and F as Thin, Low.

Cheers,

Baron Ovka
 
Textual error, Book 3 (mainly):

Atmosphere Types are not described anywhere in the text.

Lots of charts showing which atmosphere is represented by which UWP code, but no definitions of "Tainted", "Exotic", "Corrosive", "Insidious", "Dense - High", "Thin - Low", "Ellipsoid", etc. And no explanation of which ones are breathable and which are not.

Basic information for first-time Traveller players, but somehow left out completely.

While I don't disagree that there should be descriptions in text describing atmospheres, the equipment section (e.g. under Breathers and Respirators) has some of that information.

Cheers,

Baron Ovka
 
VehicleMaker

There's been some significant changes to VehicleMaker in T5.10 but a number of the suggested changes from the T5.09 Errata Thread were not implemented and some of the new changes have introduced more errata.

For example, the names of some Descriptors have changed in Table 10 on page 150 but the text descriptions back on page 135 have not been updated.

IMO, the biggest problem with VehicleMaker lies in Table 12 on page 152. Enhancers modify things like Tons and Load by adding or subtracting a fixed number. But this ignores the Tons of the design. So an enhancer has a tiny effect on a huge vehicle and a huge effect on a tiny vehicle. So I think these should all be fractional multipliers. So if an enhancer is +1, it should be something like x1.1, and -1 should be something like x0.9.

Another problem relates to Enhancers affecting Armor values. Sometimes the modifier is an add or subtract and sometimes it's a multiplier. Since you're supposed to sum the columns on the form, in what order do you do these? If matters greatly if you do multiplications as you get to them, or if you do all the sums first and then apply the multipliers.
 
Location: Book 1, p 225, column 1

Type of error: Mechanic error

Description of issue: The synthetics in the example combat have characteristics 999999. Synthetics have Edu and Soc scores of 0. The synthetics should be listed as 999900.

Submitted by Garnfellow.
 
WorldGen errata

Location: Book 3 page 21, col 2; and page 24, Table 2C.

Type of error: Inconsistency

Description of issue: Book 3 page 21, col 2: The end of the paragraph "Satellites" says "Determine Orbit with Flux on Table 2D Page 24. // Ring. The table may create one or more Rings."

But Table 2D on page 24 says nothing about Rings.

Rings are only generated on page 29, Table S, "Number Of Satellites", where any roll with a result of exactly 0 = Ring.

Submitted by Humanist.
 
Location: Book 3 page 21, col 2; and page 24, Table 2C.

Type of error: Inconsistency

Description of issue: Book 3 page 21, col 2: The end of the paragraph "Satellites" says "Determine Orbit with Flux on Table 2D Page 24. // Ring. The table may create one or more Rings."

But Table 2D on page 24 says nothing about Rings.

Rings are only generated on page 29, Table S, "Number Of Satellites", where any roll with a result of exactly 0 = Ring.

Submitted by Humanist.

In fact, there is no Table 2D on page 24 of Book 3.
 
QUOTE=Ackehece;603913]
As for loan ... I think that is an errata issue. Scouts always previously were loan ships as well as lab ships. Merchants were purchased. I think the merchant ship loan was supposed to be scout.
The idea that loan ships are ships in the reserves. The value of the ship was lower but the utility was high. Scouts got loan shares, scholars got loan shares.


Mechanic errata
Book1, Pg 90 , ship shares

Loan placed on merchant ship and not scout ship

Fix

Scout ship is loan ship.[/QUOTE]

Any resolution or word back on this? On the one hand, two shares is enough to acquire one outright, but one share is.... effectively useless unless it can be leveraged to get a ship on loan.
 
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Location: Book 3, p.150

Repeated information in Motive sections for Ground Vehicles and Military Vehicles; "Wheeled" appears twice in both.
 
Location: Book 3, p.140

Military vehicle examples include legged vehicles (e.g. MCS-L SupplyMilCarrier-L (P)(UpA)), but "legged"/"-L" does not appear in the list of Motives on p.150.

(I've also not been able to successfully reverse engineer any of these designs; either these are in error, or the design rules are in error)
 
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