D&D combat, in all its iterations, reflects your ability to take melee damage, including hits from arrows and the occasional "high tech" harquebus (funny, Win10 spells it with an "h" … neat).
Traveller combat reflects your ability to take damage from a firearm.
In D&D your HPs, and increase thereof, reflect your prowess as a warrior; i.e. you get more HPs because you can dodge, parry and tactically know how to offer your body up for wounding, as opposed to the rookie man-at-arms who goes in swinging a sword.
It's two different dynamics, hence the XP system (which I actually dislike) is meant to reflect your increased skill. In a sense D&D's XP system is Traveller's chargen.
But getting back to wounds and hits, I think the rules are the way they are. They've worked. House ruling can hide a number of sins and mitigate angry or dissatisfied players. Just my two bits. I think I'll excuse myself from the thread for the time being.
Traveller combat reflects your ability to take damage from a firearm.
In D&D your HPs, and increase thereof, reflect your prowess as a warrior; i.e. you get more HPs because you can dodge, parry and tactically know how to offer your body up for wounding, as opposed to the rookie man-at-arms who goes in swinging a sword.
It's two different dynamics, hence the XP system (which I actually dislike) is meant to reflect your increased skill. In a sense D&D's XP system is Traveller's chargen.
But getting back to wounds and hits, I think the rules are the way they are. They've worked. House ruling can hide a number of sins and mitigate angry or dissatisfied players. Just my two bits. I think I'll excuse myself from the thread for the time being.