Originally posted by atpollard:
If piracy is impractical because of the dificulty in capturing a ship without destroying it, why (in your opinion) would a merchant ship bother with a turret?
AT,
There's a Meta-Game answer and an In-Game answer to that.
Meta-Game: Players like to blow stuff up. Any game that didn't allow armed starships would not be played.
In-Game: Players go places where 'normal' people don't go, places where you need a turret.
I believe it is perfectly plausible that there are places in the
OTU where starships don't need to be armed. I also realise that, as they move through the
OTU, our players aren't very interested in those places. Players are attracted to trouble and trouble means weapons.
Consider the following:
- Not every fictional person in the
OTU is going to look at the numbers as dispassionately as we do. Some of them are going to try and 'mug' a starship despite the odds against it. Leaving aside sociopaths and the other exceptions, criminals are not very smart. It's why they turned to crime in the first place. A tramp trader could very well 'get by' for years with a laser-missile-sand triple turret. It would be the equivalent of a postman carrying mace because of dogs or my cousin carrying mace because of her fellow nursing students.
-
OTU corporations big and small engage in trade war practices. If you have the political cover, you can quite literally get away with murder in the Third Imperium. While trae war practicioners are supposed to take great pains to ensure their targets are 'legitimate', mistakes are routine enough in warfare. You could be innocently hauling freight belonging to one side in a trade war and be targeted for that. Given the threat of a trade war, using patsies to move your goods instead of more easily identifiable hulls sounds rather plausible doesn't it? It might be nice to have some defenses against a quick strike, wouldn't it?
- Given the nature of communications in the
OTU, sometimes you won't when the feces hits the rotary ventilation device. You could be the first ship in-system after the revolution, especially if you travel to those backwater places that players normally travel to. A turret or two could keep your ship and crew from being 'drafted' by the People's Popular Liberation Front of Judice.
How can a pirate stay in business long enough to pose a threat? Destroy the ship and loot the rubble?
After reading the post you wrote after this one, I already see that you're thinking outside of the box. That's good, that's very, very good.
Piracy arguments in
Traveller always boil down to the same, tired, blindered arguments made by the same two groups; the pro-pirate
Yo-Ho-Ho school and the anti-pirate
Mugwump school. Each focusses on piracy as
ONLY being attacks on starships between port and jump.
The
Yo-Ho-Hos do so because they're too ignorant of the facts to know what piracy historically was and what piracy is today. The
Mugwumps do so because, by cynically limiting what constitutes piracy, they can argue more strongly that it cannot exist. Thus we get stupidity and cynicism in the same debate, not a very palatable combination.
The (in)famous
LBB:2 starship encounters table is used by both schools as 'proof' for their arguments. Both schools deliberately misread the table and the text that accompanies it. Both schools also read more into the table and the text that accompanies it.
The
Mugwumps present the table as 'proof' of port-to-jump pirate attacks when the table merely says the players' vessel in in-system 'going about its business'. They then insist that piracy can only be such attacks
because the table says so. The table also doesn't present any warship larger than 800dTons or any merchant vessel larger than 600dTons. Naturally the
Mugwumps, the vast majority of whom will argue for a huge Imperial navy with huge warships protecting huge merchantmen, ignore that part of the table. They also ignore the fact that no SDBs show up on the table too. They want the table applied literally to bolster their anti-piracy argument and ignored altogether to bolster their big ships argument. Neat trick, huh?
In their Hollywood fervor, the
Yo-Ho-Hos stick to a literal interpretation of the table inspite of all evidence that almost it's impossible. The technological assumptions simple cannot support it. They go on to 'over apply' the table too. No pirate attacks can occur in systems with class A and B ports, but the
Yo-Ho-Hos ignore that. Also, the pirate encounters are only pirate encounters when the GM decides they are, 'SP' means 'scout'
or 'pirate scout'. In their desire to go-a-pirating, the
Yo-Ho-Hos forget that bit too.
You can see the tunnel vision each side of the argument suffers from. Now let's step outside of the box inhabited by the
Yo-Ho-Hos and
Mugwumps.
You asked how a pirate could earn a living. Walt Smith, whose site is linked at 'ct-starships', actually ran the numbers several years back. A 'pirate' could steal a ship's boat, pinnace, or cutter, fence it for a fraction of it's value, and pay the bills for a year. Snatch
one small craft and pay the bills for a
year. Interesting, isn't it?
You also mused about pirate attacks beyond the blindered, port-to-jump route.
LBB:6 populated the rest of the
Traveller star system. It's no longer mainworld and nothing(1). We have planets, moons, belts, and bases scattered from hell to breakfast in our systems now. People mean economic activity, people and economic activity means crime. Suddenly, an entire planetary system is open to pirate attacks, just not the heavily patrolled, oh-so-short distances between the mainworld port and jump space.
IMHO and
IMTU, pirates raid outsystem facilities, rob ship crews, hijack small craft, divert cargos, and do all those things similar to their planetbound historical ancestors. Both
Yo-Ho-Hos and
Mugwumps will bleat that what is occurring isn't 'real' piracy because starships aren't attacked, intercepted, boarded, and looted between the port and jump space. Well too bad.
Right now in the real world when locals sneak aboard ships moored at Chittagong or Guayaquil to rob crews and steal equipment or when armed men in zodiacs climb aboard ships underway in the Straits of Malacca to do the same, lawyers, merchant marine unions, insurance companies, and law enforcement all call those people
pirates. They don't mealy mouth the situation like the
Yo-Ho-Hos or
Mugwumps do;
Well, the ship wasn't captured so it isn't really piracy. The people being robbed, their unions, the insurance carriers, and the cops all call it
piracy so piracy it is. The opinions of pedants and nitpickers don't apply.
YMMV.
Have fun,
Bill
1 - It never was.