It could be closed loop but, that would require massive radiators and, would not be in keeping with the amount of PP fuel used in the rules. I did it this way to account for fuel usage rules. Plus, the cooling use (expelling the heated H2) allows for thermocouples is a more realistic way.
Understood. Not a bad way to explain the fuel-consumption rate away.
Personally, that was always one of the things that annoyed me in the CT/MT rulesets. To my mind a Fusion Reactor ought to have a fuel-duration/volume at least comparable (give or take) to the radioactives of a Fission Reactor (which can run for years). *
I prefer the consumption rates detailed in TNE/T4/GT, which to me seem much more realistic (and I do not think upset anything significantly in terms of actual play, since the consumption rate for Jump Drive operations is still high). From a game design perspective, the large fuel consumption rates have more to do with Jump Operations and ensuring that ships cannot just simply continue to successively jump across rifts of any size (making for natural astrographic barriers due to refueling requirements).
* - Jump-Drive operations excepted. I can accept that those are very high-energy operations requiring much more fuel.
n.b. If you have an external coolant source while planet side your fuel lasts a VERY long time.
In that case you would definitely want an external coolant source when you are planet-side; Hot H2 vented into an O2 environment is not a good mix.
The Gamma Voltaics and Neutron-capture are fine ideas to wring additional power from the reaction, but I would suggest that the output high-energy plasma stream of alpha & beta particles from the reactor might produce more power directly from the magnetic fields generated by the high-energy moving charged particles.
That could work as well I think. Just depends on how efficient the voltaics become. Maybe, TL 9-11 use the Plasma stream while 12-15 use voltaics. Could be a nice bit of fluff to differentiate PP's at various TL's.
Agreed.
Last edited: