Mike, there was a two part medical article by Alex Greene that has things like medical innovations and drugs broken down by TL, over a dozen medical specialties, a bunch of medical task examples, variation of task difficulty by medical TL, additional drugs and equipment, and so on but it was not specific to high tech nor specific to the issue being discussed, death and stats and recovery. I never read it, just skimmed it in the past and reskimmed it to comment on it now.
The closest info that pertains to this discussion wasTech Levels 11 – 12
Medicinal Slow Drug provides the ultimate tool
in the medical treatment of injuries. Coupled
with cryoberths, modern cloning and regenerative
techniques and speedy grav ambulance services,
death as a result of accidental injury becomes
almost unheard of, except amongst the poor.
But I guess not due to combat injury, as, unlike accidents, it is specifically intended to damage/kill, and with TL its efficiency also raises.
andAt TL 15 medical treatment becomes economical
enough to bring its benefits to even the poorest
disenfranchised among the population, who can
be cured and healed of almost anything except
death itself.
(underlining is mine)
Curious (and I's say paradoxal) the underlined part, as, if they can be cured and healed of almost anything, what does people die from, for death to be the exception?
This said, and returning to the discussion, as it does not define at which point a character is irreversibelly dead, we stay whree we were...