T
The Shaman
Guest
I think you're overlooking the serious lag time of identifying a threat, developing a patch, and getting it to the end-users. A patch could be months behind a new virus designed to shut down the program, during which time ships are vulnerable. A global network can distribute patches quickly in the event of a threat, but at the stellar distances of the Imperium, with communications and therefore distribution limited to the speed of jump, it's a whole different ballgame.Originally posted by Gadrin:
why not?
Remember, in original Traveller, there is a constant risk of the program failing - in my games this is the result of that lag time, as updates cannot hope to keep up with new threats. That hacks can be resisted at all is a tribute to how robust the programs are in the first place, not the speed with which patches can be added in the event of a breach.