Originally posted by The Shaman:
I can't see any way a starship would allow the passengers access to a computer terminal that interacts with ship's systems (other than the power socket in the bulkhead, of course).
According to the SOM, stateroom terminals are hardwired through a Terminal Filter, and the TF is monitored by the Security Terminal Traffic Monitor.
Basically, the filter only allows access to what the crew decides the passengers will have access to (configurable filter).
If someone starts diggin' and hackin' where they're not supposed to, late one simulated night, during jump, in their stateroom, then the Security Terminal Traffic Monitor will pick it up and alert somebody.
As far as allowing passengers access to the parts of the ship's computer system, here's what the "Old Timer" from the SOM has to say about that:
"If you're carrying passengers, I heartily recommend you subscribe to a regular library data service and make sure that there are terminals in each cabin and lounge. For one thing, this gives passengers something to do, and that keeps 'em out of your hair. I don't mind people wandering around a little--they paid good credits for their passage--but there's nothing worse than having folks walk up to you and ask questions while you're trying to get something done. If you've got a library data setup on board, then the passengers can watch holos, or read, or listen to music, or whatever.
"Make sure, too, that you buy an SIS - SHIPBOARD INFORMATION SERVICE - for whatever kind of vessel you have. That way, it can answer a lot of questions that folks have about operations.
"Besides, if your steward knows his job, he can just make the SIS sing, and passengers eat that up. The program gets a lot of its info off the nav panel, and things are almost automatic from then on. Passengers can turn their stations to the SIS station, and the blasted thing will keep them occupied the whole voyage. Tells 'em when to walk up to the lounge to get a good view, describes everything in sight once they get there, keeps a regular posting of how far the vessel is, everything!
"The SIS also organizes special events--say, a dance in the lounge one night, with all the latest music from hundreds of worlds, thanks to the library data service. It usually runs a contest, too, to see who can best predict the moment the ship comes out of jump. Don't laugh--it keeps 'em busy, and that's exactly what you want."
NOTES ON PASSENGER STATEROOMS: Two walls are typically projection screens, which can be used to view entertainment or "live" computer generated scnes (e.g., a tropical beach scene with waving palms and lapping waves, complete with motion, sound, and smells).
Projections are selected from an entertainment console set in the wall.
The bed is larger and more plush than a crew bunk. There is a similar computer terminal on a swinging arm, but no ship functions can be operated from here.
The walls are finished in fine, stained wood, with cabinets and open shelves linking the non-projectible walls. Each stateroom has a viewport which can be opaqued at the user's command. There is a trough running along the wall filled with green plants. The floors are finished in plush carpeting.
Furniture includes assorted chairs, small tables, random pillows and miscellaneous art (small sculptures, paintings, and holograms).
The ceiling is a one-piece light panel which can be used as a projectable surface to display such things as filled night skies. An entertainment holo-projector retracts into the ceiling.
The room has its own fresher and an inconspicuous emergency locker (with vacc suits or rescue balls).
The crew can pre-set the environmental controls if needed--to more closely match the preference of the passenger (atmo mix, gravity, temperature, light wave length, etc). In this way, not only aliens, but humans acclimatized to a multitude of environments can be accomodated.
Also note that the ship's gravity will slowly be adjusted, over the week trip, to that of the ship's destination world. For example, if a ship leaves a space station (1G standard) and takes its passengers to a world where the local gravity is 1.35 G's, then slowly, over the week's trip, the ship's gravity will grow from 1G to 1.35 G's during the week in transit to make it easier for the passengers (and crew) when the destination is reached.
The stateroom terminal is usually a "group" of terminals placed about the stateroom. Not only can the stateroom occupant select from a wide variety of pre-recorded two and three dimensional visual entertainment, but audio and even olfactory recordings are available as well.
This terminal includes communication facilities, allowing the occupant to communicate with anyone in or outside the ship. Of course, outside communication is not possible in jumpspace.
The terminals are typically dynamically reconfigurable, just as are the bridge controls.
-S4