Say a passenger in their stateroom pulls out some custom-built hacking equipment secreted withing their luggage. They hook it up to the terminal in the stateroom, and attempt to get past the firewalls (from your definition) or the filters (from the SOM).
How would you, as a GM, handle that?
Is it a task roll for the hacker? If so, what?
Is it a detection roll for the anti-hijack program...or for whomever is on bridge duty?
Maybe an opposed roll?
In general, how to people dice (or not dice) for computer hijacking attempts in their Trav games?