• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

CT Only: Anyone with in-play experience of AHL?

Golan2072

SOC-14 1K
Admin Award
Marquis
Does any of you have an in-play experience with Azhanti High Lightning as a combat system for Traveller? How does it compare in actual play to the CT-LBB1 system?
 
I played it once a bunch of years ago (I think it was in 2005 - '07) with a friend's copy. I remember it being a bit different from how the other one works as I understand it.
 
I played AHL (over 20 years ago) and adapted its combat system to my Traveller games sometimes. I found it's system quite simple and quick (quite more than CT system), though I didn't like the close combat system.

The main adaptation needed is about post-combat things (like healing, etc...) as those are not featured in the game.
 
Once you get the hang of it the AP system works pretty well and I much prefer the armour vs penetration damage system over looking up the combat matrices for LBB1/Snapshot.
 
I played a bunch of it in the late 80's...

It plays well, it's fast and easy. Well, as fast an easy as counters on map ever gets.

I preferred the AP system from Snapshot, and used striker as my baseline rather than AHL, because there's more of the weapons list there. Striker and AHL are 99% compatible... and the weapons tables are 100% compatible.

It's actually a bit more brutal than Bk1 combat. In practice, it's also slightly more so than MT, because the DGP guys use the same armor ratings and pens in MT, but the relationship to armor is buggered.

(In striker, you can pen armor of AV ≤ Pen+8 and fail to penetrate AV ≥ pen +3; in MT, you fail to penetrate AV ≤ pen -1...)
 
How does it compare in actual play to the CT-LBB1 system?

I ran it for a convention group four years ago. My experience leads me to think that AHL is neither an RPG additive nor a pure boardgame. It really needs a Referee, but has trouble handling very many players/units without some significant investment in game tracking tools.

You'll want to evaluate the purported differences between running and walking. The scenario environment in must support those differences or they are essentially meaningless.

If you use miniatures (which I did) you'll want to abandon the idea of the miniatures and the map being in the same scale; the map needs to be bigger so the differences between miniatures and counters can be minimized.

The game was published as an excuse to develop and publish a really big ship's deckplan, not because the game needs all those maps. Most scenarios won't get any larger than one deck, and attempting to handle more than two decks is an invitation to madness and/or one of those legendary month-long marathon games we all dreamed about in our youth.
 
Back
Top