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Automating ship crew roles...

Just about, the Admiral/Duke and the Scout monopolised the Bridge, the Scout was a Former Deputy Director of IISS Intelligence Field Operations, and the Marine/Special Forces was a General who despite having Ships Boat 1 was the Primary Launch Pilot and the Chief Gunner (Gunner 2). the Merchant was relegated to Purser & Assistant Engineer (to the Scouts Robot sidekick).

It was Her Ship Free & Clear but she was relegated to being the Tea Lady and Toilet Cleaner. But she did trigger an Ageing Crises one time by putting eye drops is a certain someone's Scotch & Soda.
 
Her Ship Free & Clear but she was relegated to being the Tea Lady and Toilet Cleaner.

Really? A successful merchant - someone who has been able to completely pay down the financing on a MCr37.08 starship - doesn't have the moxie to keep a couple of jacked up, penniless Imperial pensioners in line? She should've kicked them the hell off her bridge. If they said no, she should've pulled a gun.

What'd that Admiral ever do? Obey orders, fly ships that weren't his, and grow fat on Imperial Naval Taxes. And if that Scout had any sand at all, he'd have been given detached duty, wouldn't he, rather than having to hire on to somebody else's ship. Compared to a merchant shipowner, those guys are total losers.
 
The Ship was a J2 modified type R, value apx. 150 MCr, she got it as an entitlement when her line went bust. they pulled guns on her first more than once (theirs where bigger and backed by better skills), and more than once she had to high-jack her own ship.

We where Young & Dumb at the time, the GM was running an Action Campaign, so it suited the Semi-Retired Spooks and Commandos that made up the rest of the party better than my much younger Merchant character. the rest of the party where Landed Nobles or "Faceless Men" of the Intell Community, truth be told they shouldn't have bean rattling around the Marches working as freelance Trouble-shooters as a means to stave off boredom in their later years, the Secrets they would have held in their heads could have cost entire Sub-Sectors if they fell in to the wrong hands.
 
The Ship was a J2 modified type R, value apx. 150 MCr, she got it as an entitlement when her line went bust. they pulled guns on her first more than once (theirs where bigger and backed by better skills), and more than once she had to high-jack her own ship.

Huh. I'd have been surprised if the Merchant's PC didn't quit, with the rest of the players pulling that crap. From the second they pulled their guns on me and let me walk away alive, a day would not pass before I depressurized the ship and spaced the lot of 'em. Steal my ship? No fear.
 
Huh. I'd have been surprised if the Merchant's PC didn't quit, with the rest of the players pulling that crap. From the second they pulled their guns on me and let me walk away alive, a day would not pass before I depressurized the ship and spaced the lot of 'em. Steal my ship? No fear.
Or at least throw them off the ship at the next port and hire a proper crew of NPCs.

But as Sir Brad implies, the personalities of the players would have played a part. I remember quite a few instances of play during our early days where only wearing what our group took to calling "The PC Medaillon" kept an obnoxious PC hale and hearty after pulling some spectacular bit of foolishness.

OTOH, in time we did learn to call bullshit on the most egregious bits.

Referee: "The next time you try to screw over someone in the party, I'll let you succeed."
Player: "Huh?"
Referee: "Sure. Your character gets the money and then he has to leave town to avoid the victim's just wrath. Which means that character is out of the campaign. Dead or far, far away, what's the difference? Either way you don't get to play that character any more."​


Hans
 
"Sure. Your character gets the money and then he has to leave town to avoid the victim's just wrath. Which means that character is out of the campaign. Dead or far, far away, what's the difference? Either way you don't get to play that character any more."

This sort of medicine is good when dealing with PC's treatment of NPCs, for that matter. "Okay, yeah, the scam worked, and you've got all the patron's stuff. Trouble is, all those connections you arranged on *this* world are pretty much finished; 'pert near everyone here knows what you did, and nobody has a percentage in not turning you in. Face it, you can't ever set foot on this planet again..."
 
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