Originally posted by Straybow:
This is the context of my statement, and if I failed to make that clear I apologize. These quotes clearly show that you are limiting acceptible answers to those that agree with your RL worldview as though only people with your beliefs would be IYTU. I don't think that is an attempt at making YTU "realistic."
Okay I see where the confusion comes in here. The quote is from a much maligned movie wherein God demands the use of a starship. And one of the officers asks this question, with the implication that such a demand is inconsistent with the concepts of a divinity. It has nothing to do with whether believers in a particular divinity will or should or would be allowed to travell.
This is what I get for referencing obscure movies.
You want to believe in your religion, fine. You want to posit a God, attribute him with certain characteristics and properties, go for it. Believe what you want to. And I will agree that keeping Earth based religions on earth after the discovery of FTL travel, is an impossible task. One that should not even be attempted.
Having said all that, this is a separate question as to whether I will ADOPT your belief structure. And another question altogether as to whether *I* would be willing to allow folks whose belief structures, or God, demands my death, to ride on my own personal starship. They might make for a nice villian, but whether NPC or Player, they'll have to find another ride.
It is only indirectly related to the religion. It is directly related to the fact that such a religion demands its adherents kill me. I really don't care about their reasoning or rationalization, who told them or what have you. I do care that they want to kill me. Call me selfish all you like, I plead guilty there. I am very much opposed to being murdered for any reason. And so, they can build their own space ships, because they ain't flying with me.
If you want to convert me, you are going to have to provide proof. And since God is incorporal, that makes it difficult to do so, for the missionary. Or rather those who claim to speak for God. So you look at what you have available, which means you have to look not at the teachings of God, but rather the teachings of those who claim to speak for God, since God ain't talking for himself.
many religions posit a single God. However a lot of religions posit other incorporate entities, such as Satan, angels, demons, oni, etc. who may possess characteristics that might allow misidentification of that particular entity as (a)God.
So just because someone steps up and says, "I am the way, the truth and the light, the Alpha and Omega" I am going to want to verify this entities identity, make sure it isn't lying, before I would trust it enough to essentially put my life in its hands. I think that is a prudent move at worst.
As to the second point. Telling someone they are "fooling themselves" is not an argument in the slightest. You disagree, that is obvious. You think you are right, well duh! But just because someone disagrees with you, does not mean they are in any way "fooling themselves". It may be based on their own experiences, experience you do not share. Using the terms "fooling yourself" is simply an attempt to cease the discussion, to silence the opponent, rather than further your argument.
My experiences show me that scientific epistemology has been proven more effective at achieving an adequet world model than any alternative, including the "appeal to authority" that is used in religion. It is less likely to result in "unintended consequences" than religious epistemology, or for that matter, a vaste majority of religions.
A big chunk of this is secondary. The real goal of either process is to get a workable and useable mental model of the world we live in. From that model, we can perform off line simulations in our skulls (or around a gaming table) and figure out what would happen if we choose a particular action. Explore the potential consequences, both intended and unintended without risking real world physical trauma in the process. There is a great evolutionary advantage in that.
What is key is the product of the process, rather than the process itself. Does the model work? In religion, we are primarily talking morality, and again this is where the rubber meets the road, because there are consequences to the choices we make, even ones based on our moral codes.
This is also where memetic evolution comes in, as bad or wrong ideas end up dying out, end up making their adherents miserable, or a threat to other religions and philosophic structures, or rather, the people holding those different structures. Such as the threat from those who declare all unbelievers should be put to death. Those beliefs tend to die out, become marginalized and cease to be a major cultural factor. Those that do have it "right" whose consequences are less externally threatening, as well as achieving the purpose of having a model in the first place, (life and happiness) will survive.
The topic is religion in Traveller, not religion in Drakon's belief system. You are trying to make this a matter of whether God is real to you, and I'm pointing out that it simply doesn't matter whether Christianity or Buddhism or whatever can be factually supported as a model of relations between a real deity/pantheism and humanity. It only matters whether existing religions, or new ones, might persist and effect worlds in a Traveller milieu.
Then you misunderstand my purpose. Again, I am not arguing against any particular religion (which the possible exception of those that want to kill me. I find I am opposed to them catagorically.) What I am trying to do is analyze how religiously (or for that matter scientifically) derived belief structures and philosophies affect culture. I think from looking at the past, positing Traveller religions that are
believable is far more easy, than randomly assigning traits and attributes to a religion, or other belief structure.
Some traits will be detrimental, and lead to the destruction of its adherents. Some of those detrimental traits may be far less obvious than one might think at first glance. Recently there was a documentary, that made the point that it was the Norse belief in Ragnarok that made it easier for Christian missionaries to convert them. What other traits and concepts out there do not kill off its adherents, but only make it easier for another belief structure to steal their population?
You want to posit a world that worships say a Cthulu-esque god, that promises destruction to its believers, I don't see that as going to work in and of itself. It is going to need something else, or else folks will pass it up, follow another power. If you have a belief structure that sees, say other sophonts as things only to be killed, again, you got problems there.
Religion has been a major driving force in human history and culture, well, since the beginning of history, if not long before that. Traveller, rightly in my opinion, says very little on the subject. Rightly, because too often even an attempt at rational discussion of the effects, as well as causes of this central pillar of culture does produce hurt feelings and animosity. For some, it is a touchy subject, and any attempt to analyze it rationally is seeen as an insult, regardless of what data might be gleened. Too many folks take it personally, and frankly, because the epistemology is what it is, that is problematic.