I've got Striker and had a play with the vehicle design system in MegaTraveller back in the day, but it had a lot of issue and pages of errata that made it very unwieldy. From what I remember the vehicles supplement 101 vehicles had many mistakes in it as well, fatally wounding the credibility of the ssytem in my oppinion.
I had a look at the first edition of FF&S for New Era, but never really used it as I gave up on TNE early on. It just didn't feel like Traveller at all to me. That's another topic though.
I also never got into T4, so I have no idea what the vehicle design system was like though I understand it had a version of FF&S as well. Also I think T20 had a system like this too, but not sure.
So looking at the detailed vehicle design systems out there, in the FF&S style, which would you say is the best all round? How do they compare in various attributes:
Useability - sensible defaults, no unecessary steps and calculations, clearly explained and logical ordering of steps, etc.
Flexibility - Capable of designing a wide variety of vehicles, lots of technologies covered, not tied to a particular setting.
Accuracy - Few significant errata, produces sane designs that approximate real vehicles where relevant, and extrapolates reasonably beyond known vehicle types.
Simon Hibbs
I had a look at the first edition of FF&S for New Era, but never really used it as I gave up on TNE early on. It just didn't feel like Traveller at all to me. That's another topic though.
I also never got into T4, so I have no idea what the vehicle design system was like though I understand it had a version of FF&S as well. Also I think T20 had a system like this too, but not sure.
So looking at the detailed vehicle design systems out there, in the FF&S style, which would you say is the best all round? How do they compare in various attributes:
Useability - sensible defaults, no unecessary steps and calculations, clearly explained and logical ordering of steps, etc.
Flexibility - Capable of designing a wide variety of vehicles, lots of technologies covered, not tied to a particular setting.
Accuracy - Few significant errata, produces sane designs that approximate real vehicles where relevant, and extrapolates reasonably beyond known vehicle types.
Simon Hibbs