Proneutron
SOC-13
If you take in to account all of the nuances of Jump: vector preservation, the 10% jump window, differential velocities between source and target worlds (including both orbital velocities and system velocities), potential jump masking and shadowing (if you honor that concept), then, yea, there actually are more efficient paths between systems that will potentially net a few hours of savings in travel.
Nope, outside star 100D limit and w/o jump masking and shadowing there are no faster lanes. Work it out on paper and you'll find there is no such thing