mike wightman
SOC-14 10K
If you can generate aerodynamic lift to gain altitude and velocity once airborne then you can generate enough forward velocity with a 1g engine to generate enough lift to take off in the first place.
If you can generate aerodynamic lift to gain altitude and velocity once airborne then you can generate enough forward velocity with a 1g engine to generate enough lift to take off in the first place.
What happens when the atmosphere gets so thin at altitude that lift is no longer generated but the gravity is still pulling your 1G ship downward with 2Gs of acceleration?
If you have to roll for it, you can't do it routinely, otherwise starports will be studded with crashed ships and mortgages will be a lot more expensive...The first is to allow over-driving the power plant and maneuver drive for brief periods.
The movement rules in LBB2 says that ships are affected by gravity, without any extra thrust...The second is to assume the presence of anti-gravity lifters (Air/Raft type) in addition to the Maneuver Drive, so that a 1G ship can do 1G in any direction even in a gravity well.
Sure, in atmosphere, but streamlining in CT does not necessarily imply aerodynamic lift. It can perhaps, but most standard ships like the Free Trader are just rounded bricks. E.g. MT has Airframe as a more expensive configuration.Proneutron's suggestion of using aerodynamic lift to make up the difference has some interesting implications for starship and starport design.
It's not pulling 2G down. The highest gravity you'll see in normal worldgen is 1.2G (Size 10).
You accelerate horizontally at an altitude that grants lift until you achieve orbital velocity - easy as that.What happens when the atmosphere gets so thin at altitude that lift is no longer generated but the gravity is still pulling your 1G ship downward with 2Gs of acceleration?
Atm=2D-7+Size.Okay. What happens when you run out of atmosphere and your 1 G ship is being pulled down by 1.2G? Orbital velocity would be 35.74 km/sec. You aren't going to get that with all that induced drag and 1 G of acceleration. I don't think. And how do you get off the ground at all on an airless world?
You accelerate horizontally at an altitude that grants lift until you achieve orbital velocity - easy as that.
I can see issues with hypersonic skipping over some of the weirder atmosphere types -- ultra-hot hull material and corrosive air? Not good.
So it needs to be a lot lower than hitting 8+, at least for enough extra power to get clear of a Size 8 world. Size 9 should cause some anxiety even if there's not a lot of actual risk. Size 10 ought to be scary.If you have to roll for it, you can't do it routinely, otherwise starports will be studded with crashed ships and mortgages will be a lot more expensive...
Agreed. On a Size 8 world, 1G just lets you hover indefinitely. Seems a bit silly; someone could tow the ship into an updraft if needed.The movement rules in LBB2 says that ships are affected by gravity, without any extra thrust...
Yeah. Traveller as depicted in the OTU is cinematic SF rather than realistic, though -- if it looks streamlined enough, it'll fly due to the Rule of Cool. Except in MT, where streamlined isn't airframe unless called out specifically (and paid for).Sure, in atmosphere, but streamlining in CT does not necessarily imply aerodynamic lift. It can perhaps, but most standard ships like the Free Trader are just rounded bricks. E.g. MT has Airframe as a more expensive configuration.
It's got grav drives that can spin the ship fast enough to sometimes prevent laser burn-throughs. Stability should be a moot point.An SR-71 pilot told me that the bigger problem they had was control at that altitude. You can easily start tumbling uncontrollably as your control surfaces lose lift. I would require Aircraft pilot skill in addition to spacecraft pilot skill to pull it off
Spoiler:
It's got grav drives that can spin the ship fast enough to sometimes prevent laser burn-throughs.
Implied by the "batteries bearing" rule in HG, but it's probably just my interpretation. Any ship to 19,999Td can present all of its weapons, wherever located, to an adversary for long enough to inflict damage, within a 20 minute turn. Since it's not an issue in LBB2 combat, this must also be true in a 1000-second (17 minute) turn.Really? That's not in the rules. (which include reaction jets) Aside from house rules you have a problem with control in this scenario.
The movement rules in LBB2 says that ships are affected by gravity, without any extra thrust...
Implied by the "batteries bearing" rule in HG, but it's probably just my interpretation.
So it needs to be a lot lower than hitting 8+, at least for enough extra power to get clear of a Size 8 world. Size 9 should cause some anxiety even if there's not a lot of actual risk. Size 10 ought to be scary.
Probably something like:
4+ on 3D, +DM Engineering for size 8 (215:1 without +DM, guaranteed if any +DM),
5+ on 3D for Size 9 (same DM) (108:1 without +DM, 215:1 with +1),
5+ on 3D for Size 10 (but +DM is Eng/2, round down).