This question is for those of you who have run and played with both systems. Here are the underlying axioms:
(AXIOM 1) I have CT players who wish to keep their Book 1 characters as-is.
(AXIOM 2) These particular people are rare and valuable and worth accommodating.
(AXIOM 3) I am a Traveller5 referee.
So I will use Book 1 characters with Traveller5. Off the top of my head, here's how I am thinking of jiggering it:
(A) Crypto-T5. While personal combat is Book 1 (or The Traveller Book, really), the rest of the system is "house ruled" to Traveller5.
(B) Die Modifiers, typically pre-calculated or annotated in Book 1, is easily adapted to Traveller5's task system. This is easy since Classic Traveller's skill levels can be thought of a mapping to die modifiers, rather than die modifers themselves (example: Vacc Suit skill). It's a KERNAL, or a jump table, rather than direct subroutine calls. Now, instead of mapping to CT, they map to T5. Big schmeal.
I have at least one amendment I'm toying with, but of course I have to think about it and test it.
(C) Damage Soak. CT's combat system is tightly integrated with armor DMs. If this death-grip can be relaxed without killing the rules, I would like to enhance the range of armor values by exchanging the Armor DM with damage-soak. BUT, CT is a tuned system, so armor values would have to be engineered carefully, by me. In other words, I would need to assign reasonable, CT-friendly AV for stock armor:
Jack
Mesh
Cloth
Reflec
Ablat
Vacc Suit
Combat Armor
Battle Dress
This removes a detail from Book 1 combat that is interesting - each weapon type is classed with DMs based against every type of armor. These are pre-calculated DMs to write into a set of cells that goes along with the weapon. In a general way, the table shows:
(c1) The difference between Penetration and "blunt" force.
(c2) The value of reflec against lasers.
(c3) The benefit of sheer Power, regardless the source.
That accounts for 80% of the value of the table. Thus I think replacing it with T5 is a live option.
(AXIOM 1) I have CT players who wish to keep their Book 1 characters as-is.
(AXIOM 2) These particular people are rare and valuable and worth accommodating.
(AXIOM 3) I am a Traveller5 referee.
So I will use Book 1 characters with Traveller5. Off the top of my head, here's how I am thinking of jiggering it:
(A) Crypto-T5. While personal combat is Book 1 (or The Traveller Book, really), the rest of the system is "house ruled" to Traveller5.
(B) Die Modifiers, typically pre-calculated or annotated in Book 1, is easily adapted to Traveller5's task system. This is easy since Classic Traveller's skill levels can be thought of a mapping to die modifiers, rather than die modifers themselves (example: Vacc Suit skill). It's a KERNAL, or a jump table, rather than direct subroutine calls. Now, instead of mapping to CT, they map to T5. Big schmeal.
I have at least one amendment I'm toying with, but of course I have to think about it and test it.
(C) Damage Soak. CT's combat system is tightly integrated with armor DMs. If this death-grip can be relaxed without killing the rules, I would like to enhance the range of armor values by exchanging the Armor DM with damage-soak. BUT, CT is a tuned system, so armor values would have to be engineered carefully, by me. In other words, I would need to assign reasonable, CT-friendly AV for stock armor:
Jack
Mesh
Cloth
Reflec
Ablat
Vacc Suit
Combat Armor
Battle Dress
This removes a detail from Book 1 combat that is interesting - each weapon type is classed with DMs based against every type of armor. These are pre-calculated DMs to write into a set of cells that goes along with the weapon. In a general way, the table shows:
(c1) The difference between Penetration and "blunt" force.
(c2) The value of reflec against lasers.
(c3) The benefit of sheer Power, regardless the source.
That accounts for 80% of the value of the table. Thus I think replacing it with T5 is a live option.
Last edited: