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Book 2 vs. Mayday

No, not yet. I've got the schematic form on CD SOMEWHERE (did anybody ever clone my webpages? I can't find the right CD... Arrgghhh!!!!) I promise not to thump anybody for making an off-site archival backup!


I've a few BIG issues to settle first, ones I discovered by doing some striker-based re-figuring on starship weapons...
Need to decide how to resolve a problem with the HP weapons being damage and pen out of scale to the other weapons, as the mechanics account for non-hardpoint weapons as well. And I got no feedback there. I hope to make it playable without actually owning MT... but that's a revision & license issue. Either way, it will be a PDF.

The mechanics are very schematically outlined on the MT thread
MT Ship Combat
 
No, not yet. I've got the schematic form on CD SOMEWHERE (did anybody ever clone my webpages? I can't find the right CD... Arrgghhh!!!!) I promise not to thump anybody for making an off-site archival backup!


I've a few BIG issues to settle first, ones I discovered by doing some striker-based re-figuring on starship weapons...
Need to decide how to resolve a problem with the HP weapons being damage and pen out of scale to the other weapons, as the mechanics account for non-hardpoint weapons as well. And I got no feedback there. I hope to make it playable without actually owning MT... but that's a revision & license issue. Either way, it will be a PDF.

The mechanics are very schematically outlined on the MT thread
MT Ship Combat
 
Originally posted by Sigg Oddra:
Did you use the Mayday damage charts or the book 2 ones?
Book 2. It didn't really matter much, though, since the Trader's A-rating PP can only take one hit.
Granted, the Corsair was a bit lucky in rolling a 2 on the damage table.

The trader may not have been completely out of the fight. He can't change vector. He can't fire lasers. He can't launch missiles. (Although, if it had been a roleplaying session, I might let the players try to "manually" launch missiles.) Could he have launched his small craft?

The trader still had a missile "in the air". (But so did the corsair!) I haven't looked it up in the rules, but my first thought is that missiles should be autonomous.

Finally--if it had been a roleplaying session--there would still be a boarding action to resolve, since the pirates want their booty.

Still, without considering roleplaying directions, the trader seems at a big disadvantage in this scenario. I'll have to try it again, & I already know the rules better than I did the first time.
 
Originally posted by Sigg Oddra:
Did you use the Mayday damage charts or the book 2 ones?
Book 2. It didn't really matter much, though, since the Trader's A-rating PP can only take one hit.
Granted, the Corsair was a bit lucky in rolling a 2 on the damage table.

The trader may not have been completely out of the fight. He can't change vector. He can't fire lasers. He can't launch missiles. (Although, if it had been a roleplaying session, I might let the players try to "manually" launch missiles.) Could he have launched his small craft?

The trader still had a missile "in the air". (But so did the corsair!) I haven't looked it up in the rules, but my first thought is that missiles should be autonomous.

Finally--if it had been a roleplaying session--there would still be a boarding action to resolve, since the pirates want their booty.

Still, without considering roleplaying directions, the trader seems at a big disadvantage in this scenario. I'll have to try it again, & I already know the rules better than I did the first time.
 
It is obvious he used Bk2 tables... becuase Mayday doesn't allow PP hits.

Next question: How many of you use SS3 with Bk2?
 
It is obvious he used Bk2 tables... becuase Mayday doesn't allow PP hits.

Next question: How many of you use SS3 with Bk2?
 
I do, and it really annoys me that missiles from High Guard onwards cease to be the threat they are in Mayday/Book 2/SS3 - especially SS3 ;)
 
I do, and it really annoys me that missiles from High Guard onwards cease to be the threat they are in Mayday/Book 2/SS3 - especially SS3 ;)
 
Special Supplement 3: Missiles in Traveller.

It was in a JTAS issue as a pull-out... a much more complex/complete version of the rules for missiles in Mayday... but it makes even MT design look convoluted, it's plenty simple.
 
Special Supplement 3: Missiles in Traveller.

It was in a JTAS issue as a pull-out... a much more complex/complete version of the rules for missiles in Mayday... but it makes even MT design look convoluted, it's plenty simple.
 
Wierd. The special supplements are in the short adventures reprint. It may have just jumped to the top of my reprint-to-buy-next queue.

I ran the Corsair/Trader encounter again last night. Big difference this time: I actually paid attention to the detection rules.


Some questions:
</font>
  1. Would you consider the corsair military or civilian for the purposes of detection?</font>
  2. Does firing lasers allow the target to detect you even if you're out of the target's normal detection range?</font>
  3. Does launching a missile allow the target to detect you even if you're out of the target's normal detection range?</font>
  4. Would the return fire program work even if the firer hadn't been detected?</font>
For 1, I said military, though I could make the argument either way.

For 2 & 3, I choose a strict reading of Book 2, i.e. no. I'm thinking, though, that laser fire should make you detectible by the target (providing you're within tracking range).

For 4, I answered no, which only seems reasonable to me, though I can imagine an argument to the contrary.

So, the corsair, with an advantage in both maneuverability & detection range, could match the trader's vector & remain undetected while raining laser fire & missiles upon its hapless victim. The corsair wasn't as lucky in its rolls as in the previous engagement, but it didn't really matter. The eventual outcome was clear.

Now, if laser fire allowed detection, the corsair could have used the same tactic with missiles only. It would have dragged things out longer, though, since the trader was doing a good job of shooting down incoming missiles. It could've gotten interesting if the corsair ran out of missiles & the trader was still in good shape, though.

Another thought that comes to mind now: The trader had a small craft. (I forget what type.) It maybe could've used it to detect the corsair...?
 
Wierd. The special supplements are in the short adventures reprint. It may have just jumped to the top of my reprint-to-buy-next queue.

I ran the Corsair/Trader encounter again last night. Big difference this time: I actually paid attention to the detection rules.


Some questions:
</font>
  1. Would you consider the corsair military or civilian for the purposes of detection?</font>
  2. Does firing lasers allow the target to detect you even if you're out of the target's normal detection range?</font>
  3. Does launching a missile allow the target to detect you even if you're out of the target's normal detection range?</font>
  4. Would the return fire program work even if the firer hadn't been detected?</font>
For 1, I said military, though I could make the argument either way.

For 2 & 3, I choose a strict reading of Book 2, i.e. no. I'm thinking, though, that laser fire should make you detectible by the target (providing you're within tracking range).

For 4, I answered no, which only seems reasonable to me, though I can imagine an argument to the contrary.

So, the corsair, with an advantage in both maneuverability & detection range, could match the trader's vector & remain undetected while raining laser fire & missiles upon its hapless victim. The corsair wasn't as lucky in its rolls as in the previous engagement, but it didn't really matter. The eventual outcome was clear.

Now, if laser fire allowed detection, the corsair could have used the same tactic with missiles only. It would have dragged things out longer, though, since the trader was doing a good job of shooting down incoming missiles. It could've gotten interesting if the corsair ran out of missiles & the trader was still in good shape, though.

Another thought that comes to mind now: The trader had a small craft. (I forget what type.) It maybe could've used it to detect the corsair...?
 
I agree that the corsair is military for detection purposes.

The laser issue: a Laser would NOT reveal unless a hit is scored. Even then, it only reveals that something is firing from quadrant X... ships lasers are not in readily observed frequencies, and, since there is no intervening atmosphere of note, the particle interactions which make them visible from off beam occur so rarely as to be negligible.

Sand alters this equation. It gives, on a miss, even, provide the fire goes through the sand, a line, with detectable interactions. Given a pair of lines, one can triangulate to find a firer... but that is NOT the same as a detection either, just a strong inferance.

Firing a missile would, likewise, not reveal you in itself. (If they can't detect the launch, then then can't detect the launcher, and vice versa) The signature of a missile is fairly low. When the missile is detected, it will reveal that something is out there by inferrance, but not by explicit detection.

And no, return fire requires a detection of the target to which fire is being returned; the inferences (from hits scored, fire through sand, missiles detected) are most likely not accurate enough (some rare exceptions may apply) to return fire on. Especially at Bk2 ranges.
 
I agree that the corsair is military for detection purposes.

The laser issue: a Laser would NOT reveal unless a hit is scored. Even then, it only reveals that something is firing from quadrant X... ships lasers are not in readily observed frequencies, and, since there is no intervening atmosphere of note, the particle interactions which make them visible from off beam occur so rarely as to be negligible.

Sand alters this equation. It gives, on a miss, even, provide the fire goes through the sand, a line, with detectable interactions. Given a pair of lines, one can triangulate to find a firer... but that is NOT the same as a detection either, just a strong inferance.

Firing a missile would, likewise, not reveal you in itself. (If they can't detect the launch, then then can't detect the launcher, and vice versa) The signature of a missile is fairly low. When the missile is detected, it will reveal that something is out there by inferrance, but not by explicit detection.

And no, return fire requires a detection of the target to which fire is being returned; the inferences (from hits scored, fire through sand, missiles detected) are most likely not accurate enough (some rare exceptions may apply) to return fire on. Especially at Bk2 ranges.
 
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