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Book 2 vs. Mayday

Originally posted by Aramis:
ships lasers are not in readily observed frequencies, and, since there is no intervening atmosphere of note, the particle interactions which make them visible from off beam occur so rarely as to be negligible.
Yeah. But I hate the Trader having no chance in this scenario.


Still, I have to wonder that, if you can track a ship out to 9m (scale), that there is some chance of detection beyond the 1.5m range given you can narrow the field of search some.

Would everyone agree that a ship A detecting ship B could transmit B's position to ship C (friendly to A) allowing C to detect B even though B may be out of C's normal detection range? (Ick, that's some awful wording. Sorry.) Though perhaps with the caveat that B with be within tracking range (9m) of C.
 
Originally posted by Aramis:
ships lasers are not in readily observed frequencies, and, since there is no intervening atmosphere of note, the particle interactions which make them visible from off beam occur so rarely as to be negligible.
Yeah. But I hate the Trader having no chance in this scenario.


Still, I have to wonder that, if you can track a ship out to 9m (scale), that there is some chance of detection beyond the 1.5m range given you can narrow the field of search some.

Would everyone agree that a ship A detecting ship B could transmit B's position to ship C (friendly to A) allowing C to detect B even though B may be out of C's normal detection range? (Ick, that's some awful wording. Sorry.) Though perhaps with the caveat that B with be within tracking range (9m) of C.
 
And then there's sand.

When do you use sand? Best as I can figure, you'd only use it when you are willing to maintain corse for an extended period of time & don't want to fire lasers yourself. That situation isn't going to come up much in combat. Yet MWM thought sand was important enough to include it in Bk2. Am I missing something?
 
And then there's sand.

When do you use sand? Best as I can figure, you'd only use it when you are willing to maintain corse for an extended period of time & don't want to fire lasers yourself. That situation isn't going to come up much in combat. Yet MWM thought sand was important enough to include it in Bk2. Am I missing something?
 
In Re Detection by C for A:
Only if distance A-B was less than tripple the detection range. (Meaning nobody can track more than 9m of game surface.)

Since CT lasers can fire out to those ranges (5m or more on the "table" is at DM-5!) but not with any accuracy. Realistically, that's probably WAY too far.
 
In Re Detection by C for A:
Only if distance A-B was less than tripple the detection range. (Meaning nobody can track more than 9m of game surface.)

Since CT lasers can fire out to those ranges (5m or more on the "table" is at DM-5!) but not with any accuracy. Realistically, that's probably WAY too far.
 
This gives another reason for larger ships to carry fighters

If a ship with better sensors can sit outside of your detection sphere and pummel you with missiles (just imagine it, launch a couple of triple missile turrets worth in LBB2 or Mayday combat and have them coast to the target - only revealing themselves at the last instant or if they have to maneuver because the target changes heading).

Your fighter screen extends your detection sphere, and if a fighter suddenly disappears you know somethin's wrong.
 
This gives another reason for larger ships to carry fighters

If a ship with better sensors can sit outside of your detection sphere and pummel you with missiles (just imagine it, launch a couple of triple missile turrets worth in LBB2 or Mayday combat and have them coast to the target - only revealing themselves at the last instant or if they have to maneuver because the target changes heading).

Your fighter screen extends your detection sphere, and if a fighter suddenly disappears you know somethin's wrong.
 
Shouldn't there be -DM's to hit small craft and missiles in LBB2 combat???

And how about building a larger smart missile that can run auto evade???
 
Shouldn't there be -DM's to hit small craft and missiles in LBB2 combat???

And how about building a larger smart missile that can run auto evade???
 
Originally posted by Sigg Oddra:
Shouldn't there be -DM's to hit small craft and missiles in LBB2 combat???
Yeah. I wondered about that myself. Neither target size or relative velocity has any effect on the chance to hit. Even range only has a gross effect.

Real size & velocity mods could be more complex than I'd want, but a simple -2 v. small craft & -4 v. missiles (or similar) might be warranted.

And how about building a larger smart missile that can run auto evade???
& cast sand.
I'd be open to an A/E missle. Would it just be more expensive, or would it basically be an unpiloted small craft?
 
Originally posted by Sigg Oddra:
Shouldn't there be -DM's to hit small craft and missiles in LBB2 combat???
Yeah. I wondered about that myself. Neither target size or relative velocity has any effect on the chance to hit. Even range only has a gross effect.

Real size & velocity mods could be more complex than I'd want, but a simple -2 v. small craft & -4 v. missiles (or similar) might be warranted.

And how about building a larger smart missile that can run auto evade???
& cast sand.
I'd be open to an A/E missle. Would it just be more expensive, or would it basically be an unpiloted small craft?
 
I would make it larger, you can only fit one to a turret rather than three, and therefore more expensive.
Similar to the larger, more capable, missiles that missile bays carry ;)
 
I would make it larger, you can only fit one to a turret rather than three, and therefore more expensive.
Similar to the larger, more capable, missiles that missile bays carry ;)
 
Originally posted by RobertFisher:
Yeah. I wondered about that myself. Neither target size or relative velocity has any effect on the chance to hit. Even range only has a gross effect.

Real size & velocity mods could be more complex than I'd want, but a simple -2 v. small craft & -4 v. missiles (or similar) might be warranted.

That's what I use too
 
Originally posted by RobertFisher:
Yeah. I wondered about that myself. Neither target size or relative velocity has any effect on the chance to hit. Even range only has a gross effect.

Real size & velocity mods could be more complex than I'd want, but a simple -2 v. small craft & -4 v. missiles (or similar) might be warranted.

That's what I use too
 
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