This fully depends on what do you inted to create the army for. If it's for a purely combat game, then I'd forfeit medical and technical (assmed to be there, but not really relevant in combat). And the level of detail you intend is also important in many things.
I agree. After I'd posted that I decided if I went with that option I'd limit myself to Infantry, Cavalry and Artillery. BEs are assumed to represent 500 combat troops, 500 combat support and 1000 other "tail" elements.
About protect, I'd say this is a modifier for infantry or cavalry. more than a category for themselves. As for artillery, see below...
I'd tend to agree, however its included as a Branch of the "Army" in T5. What I think Protected Troops are for are the extremes of environment: Hellworlds, Vacuum, Frozen worlds from the Trade Classifications and Exotic terrains section.
If your standard troops are equipped with Combat Environment Suits, Combat Armor or Battledress then they can function in a range of environments from Terran norms to the vacuum of space so in comparison Protected Forces must be a notch above with suits optimized for High Radiation, extremes of Pressure, exotic or insidious atmospheres or other extremes
What would be the sandard mobility? see taht the example you put below (a tank battalion) could be tracked (or lift at higher TLs).
Forgive the lack of detail because I was typing off the top of my head. Let me see if I can expand on these a bit.
Standard depends on TL. Armour above TL9 is probably grav. Infantry above TL5 is probably truck mounted. TL7 Infantry is probably mounted in tracked APCs. In a Maker system "Standard" can also be omitted, so Standard Armored is just Armored or Standard Infantry is just Infantry. Not a perfect system but again it allows the creator to say "My Standard Infantry Brigade on my TL15 world are a Lift Infantry Brigade".
I'd also merge weeled and tracked into "motorized", meaning non-foot but ground, at least if you intend it for strategical non-detailed use
I avoided motorized because it has different specific meanings in different militarys. Motorized and Mechanized can both encompass different mixes of wheeled and tracked fighting vehicles.
I'll have a think about this but I think I'd prefer to allow the user to generate a wheeled or tracked formation and then decide the terms they want to use. For example I generate a Armor BE with the mobility modifier tracked and group a number together into an Army formation. I could call that a Tank Army, a Panzer Army. a Mechanized Army or maybe a Landship Army.
I also disagree in saying that lift would be air at lower TLs. IMHO they will be airlift troops, as air units cannot occupy as ground troops do. In this sense (capable to act at distance, but that doesn't mean actually move) I'd view air as atrillery, on the categories you said above in your post
Maybe you've misunderstood because I gave no detail but I see Lift Infantry as the blending of Mechanized Infantry and Air Assault Infantry; infantry carried in armoured vehicles and moving in a similar way to heliborne infantry. Probably I should use air-mobile rather than simply air.
And what about jump troops? will they be drop?
I tend to use Jump and Drop interchangeably. I like the GT:GF idea that jump troops are organized as RIBs or Rapid Interface Battalions of light infantry descended from paratroops. Drop armor would be armored vehicles operating in support of the jump troops along the lines of how the Russians equip their Airborne or VDV formations. Drop Artillery would be artillery capable of travelling from orbit to a world surface to support jump troops.
Drop (be orbital jump or airborne drop) uses to be a single action, while the rest of the time they have other movility means (usually foot, but there may be others). So I'd take as special case, not as mobility.
The ability to move from orbit to the surface (or for airborne the ability to move by air) is a one direction journey but we have airborne or para troops that we understand to be light infantry but we place importance on their primary mode of transport.
There's information on the make-up of Jump regiments in Travellers Digest which says that they have three jump infantry battalions, a grav armored battalion and an artillery battalion so at regimental level they are mixed mobility.
See that this definitions don't match with the categories you put above, as on there there were no armored, but cavalry
Ah I see what happened here, I presented two options: 1) Go with the Infantry/Armor BE types that are used in JTAS10 and GT:GF or 2) Use the Branches from the T5 Soldier career Infantry, Cavalry, Artillery (dispensing with ProFor, Medical and Technical). For the examples I just used the Infantry/Armor option. Here are the Infantry, Cavalry, Artillery option examples:
Infantry - Standard (depends on TL. Eg. Trucks at TL5 or G-Carriers at TL10)
Infantry - Foot (leg infantry has uses at all TLs in complex terrain)
Infantry - Wheeled (Motor infantry, Bicycle Troops, Mechanized Infantry)
Infantry - Tracked (Panzergrenadiers, Mechanized Infantry, Crawler Infantry)
Infantry - Lift (carried by grav vehicles)
Infantry - Air (carried by aircraft: helicopters, transport aircraft, gliders)
Infantry - Drop (capable of transfer from orbit to ground)
Infantry - Para (capable of transfer from air to ground)
Infantry - Mounted (mounted infantry on horses, kians or miniphants)
Cavalry - Standard (depending on TL this could be a horse or grav tank)
Cavalry - Foot (Aha! one that maybe doesn't work or perhaps they are dismounted, or dragoons or a troop type transported by a vehicle but who fight on foot)
Cavalry - Wheeled (Armoured Cars)
Cavalry - Tracked (Tanks and mechanized fighting vehicles)
Cavalry - Lift (Grav tanks or Lift troops that emphasize speed)
Cavalry - Air (Helicopter or VTOL equipped)
Cavalry - Drop (Grav fighting vehicles capable of transfer from orbit)
Cavalry - Para (Jeeps, Light tanks, BMDs, Wiesel armored carriers)
Cavalry - Mounted (Horse cavalry or horse analogs)
Artillery - Standard (dependent on TL)
Artillery - Foot (usually travel at the pace of marching troops)
Artillery - Wheeled (truck mounted or wheeled Self Propelled Artillery)
Artillery - Tracked (SPG designed to support tracked formations)
Artillery - Lift (SPG or SP artillery on grav chassis)
Artillery - Air (Airborne or air-mobile artillery)
Artillery - Drop (artillery capable of transferring from orbit to surface. That implies grav but could be retro-rockets, shuttles, gliders, etc.)
Artillery - Mounted (Horse artillery or maybe catapults straped to dinosaurs)
The above are only examples designed to help get a handle on the creative side. The thing about the T5 Makers is that they can produce combinations that don't work or are sub-optimal. The products created with a Maker needs creative input to interpret them.