Originally posted by Shane Mclean:
A high pop world is likely to have a bigger downport to facilitiate the tarde coing to and from world, whereas the low pop port on a trade main would have a bigger highport to make for quicker onward shipping.
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*= Port tonnage depends upon the pop level of the planet, position on a main or cluster, etc, and can represent trade passing through and in/out. Give the GM advice or a quick points system to determine which level of trade it is. More on this later when I have ideas.
Shane
Hi, Shane. I agree with your point, and I'd like to make a suggestion based upon my posting in Universal Starship Facilities Profile.
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Mythmere Shane and Liam, some of the prep we're doing for ITB indicated that we're going to have to integrate what we're doing with this factor. I'd appreciate if you could keep us in the loop on what you're considering.
So far, we're looking at asking that World Trade Balance and a new factor called Planetary Economy, we may be able to use Pop instead, be included in the Sector Data Tables starting with Gateway. That would give players the World's baseline economic data. Starport commercial traffic ought to tie in with that.
A point for discussion - WTB is planetary natural resources - Population, and represents the planets net exports. Therefore:
1. The primary starport of the planet should have a Traffic value >= the Absolute Value (WTB). Stated otherwise, Min Traffic = Absolute Value (WTB). For example, Starfall has a WTB of +7 (it's a strong net exporter). Therefore, Min Traffic should equal 7.
2. Traffic = Imports + Exports + Transient , where all terms are represented as positive numbers. Right now, for the sake of simplicity, we're looking at representing transient (background) trade with a single value for each subsector. Let's call it TT. WTB and TT both use the Pop convention where the factor represents a power of 10. The maximum size of Traffic for any port should the greater of 2xWTB or TT. But with powers of 10, 2xWTB will never be more than one factor higher, and the formula becomes WTB+1. Therefore, Traffic = the greater of WTB +1 or TT. Now, if the background TT for Williamsburg/Glimmerdrift Reaches is +3, and Starfall's WTB is +7, you should ignore the TT, and the maximum Traffic rating for Starfall should be 8.
This way, we've derived a range that a starport's traffic value must fit. Starfall traffic must be between 7 and 8.
Rather than over specify the solution at this point, we could just say:
Traffic must be > WTB, and < the greater of WTB +1 or TT, and let the GM decide the actual value of Traffic.
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So if Starfall is Traffic 8, WTB +7, and TT 3, and it has one highport, Tripartite Highport, and two downports, Tripartite Downport and First Landing, let's consider this scenario:
a. All the TT goes through the Highport,
b. The two downports handle 50% of the domestic traffic, and the Highport handles the rest, and
c. For the two downports, the split between TDP and FL is 99/1.
Remember that we're working in powers of 10. Therefore:
Tripartite Highport Traffic = 10^8/2+10^3=10^7
Therefore THP Traffic Value is 7.
Tripartite Downport Traffic = .99 x 10^8/2=10^7
Therefore TDP Traffic Value is 7.
First Landing Traffic = .01 x 10^8/2=10^5
Therefore FL Traffic Value is 5.
The Tripartite Ports are new and modern, and therefore working at close to capacity. So each of those ports should be around factor 7 size.
First Landing is a special case as those who are involved understand, so I won't go any further with it here, except to say that the traffic at FL's starport is factor 5 in volume.
Would that work?
Paul Nemeth
AA