I'm not sure what they base those numbers on but I think they make about as much sense as the other extreme. That is that there are only about 2d6 high passengers per week at any port, the same number of middle passengers, and about twice as many low passengers, and some couple or three hunderd tons of freight at most. In which case there would be no merchants larger than a few hundred tons and very few of them to boot.Originally posted by far-trader:
</font><blockquote>quote:</font><hr />Originally posted by Mr TeK:
...So while we have not seen to much of them, those huge ships HAVE to be there and in large numbers.
I think there is room for some common sense middle ground but nobody seems to be doing it. Instead I see numbers that have several multi-kiloton ships landing and taking off every minute.
/rant off
As for you suggestion for a thread to address the numbers and functions I think there have been a couple. Resurrect them if you can find them or by all means start another, it's a good topic. </font>[/QUOTE]It has always been my thought that the mega corps are not included in the numbers you generate for the trade system. What you generate is the leftovers from the "big boys' " dealings. If this were not so, there would not be any "big boys", they would all be broke just like most of the PC's are trying to avoid being. (Don't think I said that clearly.)